Spong: "Remember at about 1:55 in the Lionhead video of Project Natal, Peter Molyneux (now creative director at Microsoft Game Studios) points out "This wasn't acted"? If you don't, the video is below. Well, maybe that particular moment of goggle throwing wasn't.
What's interesting, however, is that Peter also points out (1:58) that "Everybody, every single person, that has experienced this reaches down (to catch the goggles that Milo throws)". Sure, this demo featuring uncanny Milo was obviously run hundreds of times with various staff members before being rolled out in front of the E3 crowds. That said, then, we can't be expected to believe that this is the first time that 'Claire' stood in front of the virtual lad. Something rankled...
Fast forward to 2:36 on the video, where Claire (or Clare) plays with the water. The reflection of Clare on screen shows her arms in roughly the correct positions in respect to real Clare. The water seems to be moving based in her hand movements. However, keep watching to the point (2:37) where she appears to make a rippled appear on the left-hand side of the screen. Real Clare's arms are almost crossed in front of her. 'Reflected' Clare's arms are spread out. Even more startling is the fact that (see the screenshot) the ripple begins before Clare begins her gesture."
Companies, particularly public companies like Microsoft, need to grow.
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.
And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.
Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.
THIS IS MICROSOFTS FAULT.
The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?
There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.
Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.
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I'm glad people are taking a closer look at Project Natal instead of praising it instantly. Not only does Natal fail to do anything "new" that Eye hasn't already done or isn't already capable of, but their "live" gameplay demonstrations were sorely lacking.
Go back and watch the "live" demonstrations of Natal. Go do it. Their demonstrations were rough at best, and downright embarrassing at worst. "You ever seen the bottom of an Avatar's shoe? BAM there it is!" is on-par with Sony's "Giant enemy crabs!" debacle, and the part where the guy "paints" (read: flings inaccurate globs of color) was equally embarrassing.
Everything "cool" they showed off was through a pre-made trailer. Sony's motion control wand looked incredibly stupid, but at least they showed off the functionality LIVE.
Surprisingly he makes a good point. But I doubt MS would fake natal, imagine the sh!t they'd be in if they did.
But really, doesn't anyone else find a little boy trapped in your TV a little creepy?
I was also able to found at 2:17 / 2:18 another "issue" of this mounted presentation, check this minutes and will see the fishes on water will move at speed of light to other positions, I was also able to see her arm that moved on screen before real arm.
Clearly a fake presentation.
arent they demoing this behind close doors to the press ... eurogamers ign oxm all have hands on impressions with the milo and kate game ... this is quite a big accusation here
All the major press have used Natal behind closed doors and they say that it works. People want to believe its fake because they feel it threatens their precious console. Fall 2010 when Natal launches with Casual and Hardcore games fanboys are gonna be pretty upset.