80°

Super Smash Bros. Brawl adds Tether Recovery

Being knocked out of the arena might not cost you a life in Super Smash Bros. Brawl. The latest update to Nintendo's Smash Bros. Dojo blog shows off a tether recovery mechanic that will allow players to latch onto the ledges as a last-second life saver.

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gamingtarget.com
Omega Kaze6100d ago

Isn't it great how they kept something from the old game in the new game? Updates should be new features in the game, not old ones that we just expect to be there. Oh well, anyways I do love how the site has new info everyday. Hopefully they reveal some more videos or characters in the next couple of weeks or so....thats not a pokemon trainer.

texism6100d ago

Old SSB had the tether recovery in it? I didn't know that. I knew you could do a special move while going op or double jump but I didn't know it had a tether recovery.

BrotherNick6100d ago

I think that might've been with link and samus in melee...I'm not too sure.

50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin679d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin679d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum679d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa679d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5805d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

864d ago
BrainSyphoned864d ago

Having to do a thing three times would make my list as #1

Jeriphro864d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned864d ago (Edited 864d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

864d ago
0hMyGandhi864d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro864d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola864d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck864d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel