LOL have you guys noticed that the lock of hair goes THROUGH the lenses in the right side of the pic?
Hmm... I can't see the relation on why these 2 trademarks alude to a possible new remake...
The Stars trademark has appeared before on the previous remakes and possibly will too on the RE4Remake intro.
And the director's cut one was a new attempt at a previous failed trademark, possibly for a GOG release or something like that...
I definitely agree.
What I always found amazing in DR1 was how it was a survival game first and a sandbox game second, and not the other way around...
Your weapons were resources for specific situations, and you always had to juggle your resources and plan your runs... "I'm gonna get two X weapons on this store for hordes and then I'll get to that other store and get Y weapon for Z boss".
Although the trend of combinin...
People also need to understand that Support != Healer.
Supports heal, sure, but they do more than that.
While I agree with the other points, SH not being in-house is a huge plus, even if it's on bloober arms, Konami does not have any good in-house devs with them...
Does anybody remember MGS Survive? More than half of the devs didn't even knew how to work with their own engine, let alone working on a remake of the scope of sh2...
I physically can't read these lines and not hear his voice along with the beeps and clicks of the menu scrolling lol
Sure Kojima, that's the reason LOL
But seriously now, great read on how it all came to be
They went a little overboard on the effects, sometimes I can't even distinguish neutrals from overheads until after the effect has already faded from the screen...
Well... yes?
You need an account to keep the games you buy
Now they announced the port, I also hope they bring the new factions to pc... I miss playing tlou1's factions on ps3...
hahaha
nice, didn't notice the release date when checking the store earlier
not a fan of automatic/animated weapon reloading on VR games though, but I'll give this the benefit of doubt since crossplay will be in it, leading to a healthier player count... and the last gameplay trailer is looking nice too
No, when you're in vr it's the inverse.
Literally all vr arms implementations I came across didn't match my real arm positions most of the time, and took me out of the game way more than floating hands...
too little too late... unfortunately everyone's on pop1 already... empty servers...
@instantstupor
They didn't improve on the tracking delay through link, sadly.
BUT, beat saber for the quest now supports mod for custom songs, so you could just play natively, which is just as good
Yeah... nothing about the broken archstone... shame ._.
🤢
The way I think the other IP holders see it is something like...
"Man, look at that Friday 13th's game... they had Jason going for it, spent alot of money on top of it and it still didn't go well... why should I even try?"
They're not wrong though, it's too niche of a market to actually sell, so why bother?
At least we all had a bit of a taste with the asymmetrical horror genre, but I think it only goes downhill from her...
This hurts to watch...
Capcom didn't work on RE4VR, it was Armature.
Capcom DID work on RE7VR though.