What's sad is when YOU can think of tweaks that could've saved XIII's "press-one-button" battle system.
Just think: swapping control between characters on the fly, queuing up moves for a massive combo (a la Phantasy Star macros?) either as a solo action or a party/limit break super move...
I honestly don't quite follow the argument.
"Huge breats" has been a staple of anime-style "fan-service" since the 1970s and I've never heard tantrums about it until recently-ish.
It's sad that all it takes - in 2013 - is a niche JRPG to be localized in the West with purposefully disproportionate art to cause brimstone to rain from the sky.
segamon - Got one coming up!
Here's a quote from the Canada.com review that that went up earlier that you may appreciate.
"...Vanillaware’s infamous, living, stained glass art style which should be all-too familiar to those with previous experience with their older releases, both Odin Sphere and Muramasa, will likely be the ones that come to mind."
You're welcome.
Still a terrible name for their "next-gen" console.