ROFL "Madden is the best first-person shooter ever created." LM f'in AO!
It doesn't matter; it was a theoretical situation, and to pick apart the logistics of it is to miss the point. The editorial asks us to think about what it would be like if we looked at games as time investments, not monetary investments. More importantly, it's about how, even though games will ALWAYS cost money, we can change our perspective and the gaming landscape would be much more diverse and health in general.
It's like nobody even read the article. It was about a theoretical world where game developers still got paid money, and still got more money if more people played their games. I think, in that case, people would still make them.
The funniest thing about your mentioning Ebert and Roeper is that a film critic would say exactly how they feel about a film, rather than giving it an 87 just cos the Metacritic average said so. The whole "If Metacritic says it, it must be true" mentality is really the worst part about game journalism at this point. People put way too much stock into aggregate scores.
I'm so down for Joe Danger. I just hope it does something to differentiate itself from being essentially "Excitebike 2010." Still, it looks like a lot of fun!
Actually, MM10 is a lot less "jump die" than Mega Man 9, and has a lot less obnoxious obstacles than other games in the series. If that has been what's turned you off from the series, you might give MM10 a try when the demo comes out on XBLA.
I don't think making a controller wireless reduces the 'physicality' of gaming at all. I don't know anyone who now coldly plays XBox from their chair on the far end of the room, otherwise unsuitable for gaming given its distance from the console.
I'm alarmed how many people think that the point of this article is "Play a game from a genre you hate and give it a bad score", especially when the article specifically decries that specific practice. Read it; THEN post a comment.
What exactly IS the 'institutional standard' that you're privy to? I could virtually guarantee you that there isn't any for other mediums of entertainment, so what standard exists for specifically the entertainment medium of video games?
@jessupj: The situation of reviewing a game from a genre that one hates and giving it a bad score is not only addressed in the article, but frowned upon. You should read the article in its entirety. There's a difference between giving an honest opinion and just being flat-out biased against something.
There's many reasons why, and you can read them in that post. Or, if you'd like to actually generate some real discussion, you can post why you think objectivity is so important!
Real friends in your vicinity that give a damn about fighters.
Concerning Bayonetta's costume, I would argue that extremely skintight leather, all the sexually suggestive things she does, and the overly exaggerated way in which she walks makes her perhaps one of the most oversexed girls I've ever seen in a game. I guess it's not specifically the breasts though, so I suppose my point is moot.
As long as video games are a scapegoat for aggravated violence, I fear we're going to be seeing a lot of this. I find it funny, though, that opponents of violence in video games and game censorship are never people who have any background in gaming.
With the hype surrounding this game as it was released in Japan (a few key people from the dev team of Xenogears worked on it), you'd think it would be a little better than this.
I think anyone is entitled to do what they want, of course; however, I do agree that games are really long...replaying old ones while playing new ones is a huge time commitment. That's why I don't generally do it.
Reading this makes me think about how I have to play the first Arkham Asylum...
I generally don't say much about publishers, But I will say this: I don't think I've enjoyed an EA game in years. The last game I can remember from EA that I liked was Need for Speed 3, and that came out at least a million years ago.
Heh, that would be cooler if I played Crysis I guess, but it's still pretty cool nonetheless.
"Hardcore" is such an adorable concept. When people use the word "Hardcore" to define types of games, it reminds me of those five year-old boys who, when their grown-upness is in question, they tell everyone "But I'm a big boy!!" Their moms patronizingly reassure them, "Of course you're a big boy, honey!" The funny part is, the five year-old kids don't ever realize they're being patronized, and neither do "Hardcore" gamers. &qu...