I have to disagree with you.
Reach's was much, MUCH worse. Technically and plot-wise, it was terrible.
You could BREEZE through some of the missions on Legendary within 12 minutes from how the missions are structured. There was a promise where there would be much larger-scaled battles taking place; didn't happen. The characters weren't memorable, and I, myself, am a die-hard Halo fan who remembers every inch of dialogue and character development f...
The whole "power weapon drop" thing is for one gametype "Infinity Slayer."
Default slayer and other gametypes will still have map power weapon spawns.
No, it wasn't.
90% o the match is spent in the green lift room. It's a huge camper fest.
It's been said to have drawbacks to balance it out.
For example, you will initially make a sound, so the other team can hear that an enemy is using the ability. Another drawback is that enemies that are seen through the walls will have a notification of some kind that they are being viewed through the wall and will be aware to watch their steps.
I highly doubt those are the ONLY enemies we'll be seeing. These guys are probably the standard-issue, mass-produceable guys.
They might not even me the main baddies we face. I imagine Prometheans to be more humanoid, like what the rest of the Forerunners are. These could be support units for them. We don't know.
Not sure if trolling, or CoD kid.
Ad-blocker would like to speak with you.
I do have a PS3, but the only reason I got the Xbox version of Portal 2 is because that's where most of my gaming friends are...and I don't like playing co-op with random people, so...
Congrats to Valve for hitting a high number for a very great game! =D
I wouldn't mind an Xbox version either.
Here's your answer, folks. /caseclosed
Halo would like to speak with you.
Actually, there will be a point in time where the game will take place in the '80s. But the majority will be in 2025.
What he meant was that the story mode will have a non-linear path to it like Mass Effect, where you choose the path through the campaign, but it won't be open world.
There's a difference between a "different engine" and a "heavily modified" engine. The CoD engine has been the same since CoD2 but went through modifications with each release.
The only real differences in terms of visual fidelity between the recent CoDs is lighting. I notice that each game gets noticeably brighter within the MW series.
The environments themselves still feel really static and plain in MW3, just like it did in CoD4. T...
After it has been using the same engine for over half a decade? Yes, it's time for an upgrade.
And how exactly is this iteration "unique"? Because of the futuristic tech? Ghost Recon: Future Soldier recently beat this game to it, not to mention Homefront and other near-future games. All we saw so far was a trailer for the Campaign will little-to-no details on game-play.
I also said something similar on another page: It's always the trailers ...
Headless horseman boss? O_O
Didn't you get the memo?
Once a gun appears in a CoD game, it's a CoD gun. Then, you will hear people talk about the said gun in real life like they know everything about it.
I want them to bring back Air Superiority from 1943. With these jets, it sounds like it would be hectic and intense! =D