In short, it's not.
Players can buy game time cards and insert the card's code into the game to generate PLEX, which can then be sold on the market for in-game money. The person who buys the PLEX can then use the license to add 30 days to their subscription.
It's an exchange of goods. The person paying the money for the time card gets in-game cash to use for whatever they want, and the person buying the PLEX gets to use in-game cash to purchase ...
Totally agreed. These comparisons are just so stupid. Alan Wake plays entirely differently from Heavy Rain. Just because the two push intense storylines doesn't make them competing products.
Your picture is blurry, so I'll write it out for those who haven't seen it:
"No game servers are currently available for play."
As to what "game servers" this applies to, no one is quite sure. BioWare PR says that this is a "community focused" announcement and not a "game announcement." Does that mean it will be about the launch of an existing game's beta?
I contacted BioWare... they didn't get back to me yet. :( ...
@Proxy:
Once a EVE Online game time code is converted into PLEX, that's it. It's like using the card. The code has now become two in-game items called Pilot's License Extensions.
There are no codes on the PLEX themselves in-game. You simply right click them and "use" them, like you would with any potion or consumable item. You use it, it awards 30 days to your account, and then it's gone.
So, nope, no backup.