I just want to say that in formal writing you shouldn't refer to a professional by their first name.
I heard Divinity is being held as one of the best Wrpg in recent memory.
But all the critically good games that come from Kickstarter have veterans or experienced people in the industry working on them. This has indie devs unfamiliar with several vital aspects of the game development. Even then there are still risk.
It be nice to see the The Banner Sage on the PS4. Does that mean that The Banner Sage: Factions is coming aswell and be F2P.
It plays like Halo/Borderlands but the Phantasy Star Online elements combined with the PvP and the Mystical Sci-Fi parts give it a unique feel.
It also helps to have good voice Actors Lance Reddick (Killzone ShadowFall, The Wire) Shohreh Aghdashloo(Mass Effect) and I think I heard Nathan Fillion and Simon Templeman.
I agree with your sentiments about the re spawning enemies, after a while it does get redundant. The Crucible could pose a big problem in the future in regards to weapon balancing.
In the PvP I've played, The hunter didn't appear to be as OP or have a great advantage when against the Warlock or Titan. The class distinctions seemed pretty balanced.
Best Buy also has this same date. I think that could be a realistic release date.
I can understand that you want the audience to project themselves upon the game character. Its one of the things that separate games from films.
I think these arguments stem from the idea that games should be treated like films. And without audible/visual communication the audience wouldn't know how to feel.
When you say needs to be detached do you mean in gameplay or in cutscenes or both?
I would like to see a story about the Pendulum Wars. It could be about Tai and Marcus. The options for different kind of tones opens up. It could have Brother in Arms-like tone but with GOW's over-the-top gameplay.
I still enjoy playing BF4 but Rush is near-impossible for attacker with only 75 tickets.Its still entirely possible to win.
I don't think the main argument is about length equaling quality. One of the main concerns, for some people, is the longevity and replayability of this game or future games.
A game mention was Mass Effect. While Mass Effect's main story can be beaten within 12-20 hours, there is still plenty of interesting and engaging side-stories and other activities that would warrant a full-price release.
The problem apparent with MGS:GZ is that it already isn...
I agree you with 4Shot. I, for some reason expected, coop but I shouldn't have considering they made no mention of it.
My only concern is that there doesn't appear to be any killer first-party multiplayer shooters to play for awhile, maybe years, on the ps4. That isn't coming or already on the PC.
I wonder what the reason behind that is. It's been a while but I remember Phantasy Star Universe didn't require gold if you had a Hunter's License.
This kind of reminds me of what happened with Operation Flash-point Dragon Rising before release. It was only 4v4 but each person had a squad of 4 AI but in the end it didn't work out.
I imagine Respawn is competent and what is best for their game.
I continually dealt with the idea of buying a ps3 for TLOU and Uncharted. I feel somewhat better knowing that the ps4 and my tablet will be able to play at least the TLOU.
@darth It was a fun little movie.
It happened again.
While I was very impressed by a few titles (Witcher 3, No Man's Sky, and Broken Age) despite their short presence, I went in under the impression in that something big was going to happen and it didn't.
At least the "brand new world shattering" game wasn't a recently release standout ouya title.
According the PlayStation Knowledge Center PSN is down.
Source: https://support.us.playstat...
I think the second half of Cerny's original idea is lost in the execution. I feel this would probably be a good game if this was someone's first video game.
But for someone who has intensively played the genre I don't know if it would stack up when compared to its peers. Although a 5 seems a bit low for a non-bug ridden game.
TaleWorlds Entertainment