Would be cool if the "campaign" of missions rotated through the different classes/characters he talks about. Doing all "thief" missions might get tiring...
This might just motivate me to really learn how to MAKE games. I've always wanted to but thought it would take too much time. This is the best quote:
Why do you make games?
I think as soon as you discover you can, it's impossible to resist. You get to create not just worlds, but universes: writing by hand the very laws of physics, the thought processes if every pseduo-living thing within them, equations that generate billions of possibilities, interactions tha...
I think it's awesome to see this game in progress without any actual art.
Well, I'm sold on this. Haven't played a space game in this vein for quite a while.