I am sorry to burst your bubble but Crysis 3 actually uses real-time reflections in the pc version :)
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Thats pretty standard nowadays
@Heartnet A good developer can create an engine that can scale over a large amount of hardware. It has nothing to do with hardware limitations and more to do with how they set up the graphics pipeline. You can have a truly beautiful game on a PC but if you have a 3+ year old PC and try to play the cutting edge youre going to have to settle for low settings, same goes for consoles. You have older hardware and therefore you have no reason to expect anything else than the lowest possible setting...
Actually Battlefield games sell at least as much if not more on PC
That is the PC version.
immersion? :)
It doesn't require that badass a rig. Especially not if the game runs on Unreal Engine 3.
a Radeon 5850 can do 24xAA if needed. But i then you might as well use the "dynamic supersampling" built into the drivers and then run it at 4xAA which removes ALL jaggies even on vegetation.
Well the console versions only run at 30 fps. The PC is of course only limited by your hardware.
This is probably PC-only. It wont look this good on consoles before the next generation.
No 1280x720 (1 megapixel) is the standard for HD content. while FULLHD is at a resolution of 1920x1080 (2 megapixels). any other resolution does not have anything to do with the different HD standards.
HD means running at a resolution of 1280x720. Nothing more nothing less.
It is awesome and has some very high production values.
One chance did storytelling better than a lot of the big budget games that come out nowadays.
Steam has an offline mode. So no you do not have to be online to play Darksiders on PC.
There will always be limits no matter what machine your'e working on.
You mean source, check out a MOD for Half-Life 2 called Dear Esther. It looks insane. :D you can find it on moddb
You can make it look just like you want on UE3. The reason that many UE3 games look alike is that many developers think the same effects and methods look good. Take a look at borderlands, thats an UE3 game that have a very distinct art style and look to it that no other UE3 games have.
Honestly neither the 360 or the PS3 has the memory to handle really high resolution textures.
This is not real full-scene ray tracing though.