Red Dead Redemption
Oblivion
Dark Souls
Metal Gear Solid 4
Fallout 3
I really disagree with a lot of people's choices, I find a majority of them to be overrated.
This is immensely fascinating. I'm curious as to what the remaining major powers survive on, how deep does their recourse pool go? Will they ever run out of what ever recourse they survive on? (I have never played Civ 2, so perhaps recourse veins are limitless like in the sequels).
It seems to not matter what the context is, man will always resort to their most primitive form when power and greed has corrupted them. Scary to think that this is the kind of future that coul...
Hideo's been saying with each game that it will be the last, but I've always doubted it. I hope not, I'd love to see a Metal Gear where you play as the BOSS when she was a part of the Cobra Unit in WW2.
Nah, sure, Skyrim is good, but I'd prefer to re-live Morrowind and Oblivion to be honest, they were much better written and had more interesting locations.
World of Warcraft
Daggerfall/Morrowind/Oblivion
System Shock 2
Thief 1,2,3
Snake Eater
Mass Effect 1 and 2.
If I could only choose one, I'd go with either World of Warcraft of Oblivion.
Very disappointing THIS is the direction Fable has gone. For all the lies and failed promises, Fable 1 and 2 were still really good games, with brilliant worlds and awesome morale choices. I would LOVE an open world next gen Fable game, but instead, we get this.
Would have much preferred an actual sequel to Defiance or Soul Reaver, rather than this, and especially Nosgoth... But this doesn't look too bad, but it's very un-LoK like, especially since it was originally not going to have any Raziel or Kain.
Still disapointed that Square chose Nosgoth over this.
I don't care if the characters look good or not, I was perfectly able to become emotionally attached to the crew of MS 1 and 2, even though they looked like puppets. But after Mass Effect 3, I'm very worried... The game did not live up to the hype, and while it had some pretty emotional moments, it didn't come close to the level of quality in both writing and gameplay that was the previous games. Maybe Bioware and EA have learned from their mistake.
(Honestly, who...
Sure, it may be massive in size, but the question is whether the world is worth exploring and is intractable. The Elder Scrolls games, for example, excel at open world simply because the world feels alive and reacts to you. You can touch, feel and pick up what ever you see. Either this world in FF 15 is there just to look nice or actually serves a purpose within the theme and gameplay of the rest of the game.
Awesome, but very frustrating for Sony and Microsoft to just rush out those consoles, they could have been more powerful enough to have perfection resolutions and frame rates for games. I'm not too fussed though, I'm sure the Witcher will still be a great game.
Let's do this.
Repetitive can't be fun, it can be relaxing (as in grinding in WoW for a few hours), but it is never fun to do. But I had a bit of fun with the first Gears game, it's just the sequels are exactly the same and repeat everything.
Yeah, that's what I mean.
Indeed, never have gotten that many dislikes before, my guess is pretty extreme fanboys. I've played all four, and while I don't think they're bad, I'm just pointing out that Gears suffers from the same problems that the Order suffers.
Both are very repetitive, both are giant hallways and both have very similar combat. It's just Gears has a decent multiplayer, and the Order has a decent story.
Just watch, my theory will be correct. He will constantly whine, the glasses guy will be distant from everything and the meathead will be dumb. Once it comes out, remember me, and remember what I said.
One of the major criticisms lodged toward the Order was the fact it was so linear, and so is Gears. I can never replay through Gears twice, because in my first play through, I had basically done everything.
Explain to me how exactly Gears is not linear and repetitive.
The kid was under 13, I'm pretty sure you have to be over 13.
They are clearly archetypes, watch the trailers.
I am very keen for this game, it is excellent to see Metal Gear finally ditch that boring linear hallway stealth and go for a much more open ended system with more player driven variety. The Phantom Pain has the potential to surpass the original Thief games at this rate.
It's 2015 and Morrowind is still superior to Skyrim.