To your first point, I wholeheartedly agree. What could have been really interesting as well is if purchasing an Xbox One version of a game also available on PC granted you either a discounted price for the PC version, or the full game on PC to match. I'd be interested to see if the number of people who own a copy of one game on more than one platform is anything even remotely close to significant enough to justify NOT doing that.
To your second bit: I think that's wh...
The idea is that it didn't have to be that way. We could have had Steam-like functionality on the Xbox instead of Steam being the only platform for elegant digital distribution. Competition is good for everyone, and the possibility of a console platform embracing what Steam has laid the foundation for and, eventually, improving on it, was extremely promising.
Too bad we won't get a chance to see how that turns out unless Microsoft aims to reach its original vision ove...
I was more referring to DLC after the game has reached gold master stage. Do people expect a one-time fee of $60 and then the developer to pour resources into more content for free? No wonder the F2P model makes sense.
How is charging for additional content to cover the costs of development "nickel and diming" users?
Telltale has more or less confirmed it, and the ending of the first season just about insinuates it.
I've never actually felt hopeless in a game before, but after Lee was bitten, I knew the game wasn't going to pull any punches and give me a deus ex machina ending.
I've heard that there were those who felt the way you do, but I didn't believe it until now. At least you acknowledge that it is well-written!
I agree, but the problem is that Difficulty Select doesn't always solve the problem. Harder difficulties don't always introduce new A.I. behaviors, and sometimes instead opt for cheap tactics like increased damage and laser-like accuracy. If difficulties actually scaled, as in A.I. got genuinely SMARTER and HARDER to deal with rather than cheap and frustrating, then Difficulty Select works.
Unfortunately, I've found that such a concept isn't exactly common. Un...
8GBs is pretty impressive, but the price will decide how impressive that really is.
I thought the Wii U was Nintendo's attempt to appeal to those very "core" gamers?
I don't think Nintendo is in as bad a financial crisis as you think... :/
And all of them weren't used to their potential by anyone but Nintendo. That's not their fault necessarily, but it speaks volumes about their timing and the way they view the industry.
Agreed, although the graphics weren't what convinced me to write the article.
Although I personally thought that The Last of Us proved that it was more than an Uncharted clone by showcasing the slow, visceral pace of its combat, I will agree that the similarities were easy to draw. That doesn't mean Watch_Dogs is without its obvious inspirations, but the comparison is less clear-cut, especially considering that it looks to be an odd cross between Deus Ex, Assassin's Creed, and GTA, but it retains a uniqueness that makes it stand out as a new IP.
I'll need more sources than one to tell me that. Additionally, The Last of Us, God of War: Ascension, and Halo 4 looked wonderful, and there's no way that those games were running on a PC (although you did say multiplatform). I do think that current-gen is here to stay if developers keep finding new ways to push the tech like this.
Also, unless the Splinter Cell Kinect feature ("Hey, you!") was scripted, I also believe that excellent-looking title was on 360...
I'm almost positive that the E3 demo was running on a 360, as the dev was using a 360 controller. Unless that was running on a PC with a 360 gamepad, which is a possibility. Still, given that Tomb Raider and Halo 4 also looked phenomenal, I'd say that it's quite likely that Watch Dogs will look incredible on consoles as well.
Of those listed, which are particularly notable?
360:
Gears of War
Halo
Forza
PGR
Fable
Rare titles
A handful of XBLA games
PS3:
God of War
Gran Turismo
Heavenly Sword (although arguable)
Infamous
Killzone
LittleBigPlanet
MotorStorm
Ratchet & Clank
Resistance
Heavy Rain
SOCOM
StarHawk
Twisted Metal...
I agree, but there haven't been any rumblings of what's to come yet either. That's a little concerning, don't you think?
I wonder what the attach rate is for Kinect titles. If I remember correctly, that rate was very low for the Wii, and fairly high for the 360 several years ago.
I'll be the first to admit that they haven't demonstrated that they WOULD have done Steam with the Xbox 360, but the One is a chance to start anew, and if Microsoft wants to stay relevant (especially with Sony pushing them around so much in the PR department) you better believe they'd try to win people back over.
Additionally, I agree that the hard drive is on the small side, even with the console NOT being digital-only.