Practically no single player content, watered down characters with no flare, and you can't even stay connected to the network long enough to finish the easy survival ladder.
NitroPlus Blasterz was a budget fighter, and it has more content, story, and gameplay.
Worst launch ever Capcom!
Nothing like playing a game for 2 hours, beating everybody's story, and having no money or xp to show for it.
I'm having a blast figuring out tech for Saya and Muramasa!
Not a bad game, although it's pretty much a clone of Persona 4 Arena.
The story is MEH, and it could use a few more gameplay modes, but it is a budget title, so overall the review is pretty fair.
My biggest complaint would be that the final boss is a cheap ass OPed bitch!
One of the worst Animes from 2015 is getting a game, who are they expecting to buy it?
America, land of the cheap ass cry babies...
The one staged they demoed already showed off 10x more gameplay than all of what Until Yawn had to offer a player, so I'm not worried... there is a 'GAME' with a 'STORY' here, a concept Sony still hasn't wrapped their heads around.
It's the same thing as Shadow Mode in Killer Instinct too.
You record your fighting data, upload it to server for people to challenge, and download other peoples shadows to challenge.
Really gives you that feeling of playing another person if you don't have Live, or if you're on a connection that's to laggy for online play.
I LOL to anyone who's gone through puberty and still plays handhelds.
No surprise here, with a new Character and Stage coming in March it was inevitable that another season of costumes was coming.
To be honest, other than Street Fighter V, I'm completely disinterested in everything PS4. Games are over hyped, exclusives are all clones of one another, hell even the interface sucks....
He should spend every breathe in his body apologizing for Devils Third sucking so badly, not bashing a franchise he's got nothing to do with anymore.
If he took 1/10 of the effort & passion he puts into bashing Tecmo & Team Ninja and put it into developing Devils Third, the game probably wouldn't have been a colossal failure.
I'd rather have M.C. unilingus!!
I don't care about split screen, what I really want is MS to bring System Link back.
That's entirely dependent on the genera of the game, whether or not it's still fun to play after a certain time frame, and if there is replay value.
A fighting game might only have 2-3hrs of story mode game play adding up all the characters... but being a fighting game and having a different experience every match can lead into hundreds of hours of replay value.
Whenever I'm in trouble, I know Quiet will be there to shoot a bunch a people in the head.
The Microsoft amiibos probably won't be worth their weight in plastic just like the Nintendo ones.
The only swag MS has me remotely interested in is the upcoming Killer Instinct figurines.... I suppose they made some decent looking Halo figures in the past, but I have no emotional attachment to Master Chief what-so-ever.
Reach was the best and the pinnacle of Bungies development of the Halo series. Gameplay, level design, and story were all A class from start to finish.
343 totally bombed with Halo 4. A completely retarded story supplemented by level designs that look like copied and pasted Halo 2 elements. The whole game felt like a generic turd pushed out in a hurry just to make money.
343 seems to be copying the Reach approach for Halo 5, so maybe it'll be good.... it ...
Project Cars is a game designed around the fact that most players will be playing with a racing wheel, so controller support was an after thought.
Forza is a game designed around the fact most players will be using a controller, and wheel support was not their top priority.
That being said, if you are using a wheel, Project Cars is the better sim hands down. If you're using a wheel on Forza it feels arcadey compared to Project Cars XB1.
R...
The Gameplay seams so slooooow and everything screams "newb level" to me. Maybe I'm just jaded from fast pace stuff like KI, N+, BB, and GG.... but I've played tons of SSIV over the past 2 months getting ready for SFV.... and now that it's here, all I see is a game that took one step forward with graphics and 2 steps back on gameplay.