The trailer was kinda meh... Maybe I am kinda jaded after all these years of underwhelming survival horror games but I sincerely hope the game delivers.
Yeah, because, Square Enix Japan has it all figured out. Give me a break Capcom, this "shift" is full of crap. Oh, and focusing more on DLC... yeah, EA says hi.
Clear and concise article. Refreshing for a change. I doubt though that it can make a huge impact on the console market, however, as a niche it might succeed if they add up unique titles that will utilize the console's capabilities.
Yep. It's not called a "cash in" otherwise.
All jokes aside though, I do think they need to go back on the drawing board with both games. God of War needs new setting, new storyline and maybe (just maybe) a new main protagonist (Kratos's story has been milked dry). The addition of mutlyplayer was the nail on the coffin for me, since, well, it shows just how the series stares at a dead end.
Gears of War needs to mix things up with something ...
Not to nitpick here but Mirror's Edge, Too Human and Halo Wars cannot be considered a franchise. Maybe a beginning of one if there was a sequel but since there was not...
Why the bloody hell not? I mean, I can understand the power of exclusives and their role in the creation of a console fanbase but you can't blame a developer for wanting to "share" his games with a wider audience. Yes, yes, money sure are a potent factor as well but that's a no brainer these days.
1. You can't really expect everything they've shown on demos to end up in the final game. To be honest, I was quite pleased with the overall feel and look of the final version of the game (yes, it did lack the certain BOOM elements from the demos but that didn't made it less exciting).
2. Definitely agree with the second one - even as I was playing (ordering Elizabeth to open rifts for medkits/ammo) I kept my eye on her in case she suffered some kind of fatigue or...
You probably didn't get it but it's ok.
Exactly. I think there was a bit too much shooting to be had in a game that's established itself as an action puzzle/platformer. Lara was meant to be a female Indiana Jones (finding treasures, exploring Tombs etc) though she feels way more cold blooded after blowing the head of the 100th mercenarie. Talk about modern Nazis...
Some of these are just plain stupid. I guess the author was gunning for a funny sort of article but I don't think it is THAT funny.
Well to be honest, I was leaning more towards the newer iterations (mainly MGS4).
So, they didn't have any creative freedom from EA in the past few games? Gee, who would've guessed?
That's nit picking my friend. From a wealth of Bioware games (Baldur's Gate, Neverwinter Nights, Dragon Age: Origins, etc) you chose 2 characters from Mass Effect which (while awesome as a whole) has the stink of "standardization" (something EA has been forcing Bioware to do). By all means, I am not stating that it is flawless, but when compared to MGS4 for instance, it is Oscar material.
Let me explain. Dialogue in RPG's and Stelth / action games can b...
Yeah, I guessed that. Though after 11 dislikes one would think there would be some kind of explanation. Ah well. Fanboys :)
Erm, an example as to why I am wrong maybe?
An editor. The dialogue in MGS games is dreadful. The story might be complex and awesome (the characters well rounded and interesting) but, my God, the lines they deliver are just pure garbage. They should look at Bioware and their games for how effective dialogue is being written - long and overly convoluted sentences (probably the result from translation from Japanese) just drown down the urgency and sense of dread and make if laughable.
I strongly believe that if they can...
You'd think next-gen would finally utilize 60 fps. Giant leap my ass... and to think they all praised the hardware's capabilities until it made us sick with it. All for what?
I am in no way fan of graphics over gameplay but shouldn't that leap in horsepower justify 60 fps (since we had it on PC since, well, 10 years now)?
I believe he is speaking in broader terms. It isn't much about the technology and how developers use the techniques of genres to convey a different experience, rather the way games are "evolving" if you will, with every generation. Who could've guessed several generations back that we will have an AI partner on our journey that would feel like an actual person rather than a computer guided robot? (also, the feeling of being alone once she is actually gone... that's reall...
I got the feeling that you really liked the first 2 Bioshock games and this new direction just really didn't suit your, erm, expectations? But whatever. I believe that when reviewing games you should consider the game (with all its ups and downs) on its own, rather than making a comparison between the two. Comparisons can be really great when you want to point out the things that have changed (for better or worse) and what can be expected from said changes. However, they cannot be the who...
Way too early for that.