it's nothing to do with the console. current 360s can do it.
its all about the flicker rate of the tv you have.
it flicks two different images one after the other technically halving the frame rate, but fooling your eyes into thinking your seeing with actual realtime depth.
when i went to Blitz game studio they let us try it out on some side scrolling kung fu game.
its supposed to be under NDA, but nobody here will believe me anyway.
Just remember that you heard it already when they announce it in a couple months.
the concept art looks 4000x better than the game. what a joke
i read 'pu$sy' and had to click.
masculine reflex.
She's not even attractive. And I don't want to play a game wher you try to make a ugly girl look 'okay' in HD.
So dumb
I'll explain why he's wrong.
he's blaming bad looking games on the engine when it is often the art of the actual game.
he's are failing to factor in the fact that each game has to have diffuse maps, normal maps, specular maps, emissive maps, shaders, and ambient lighting all made from scratch and set up before it even reaches an engine.
he mentions things like "rampant pop in issue with textures loading in late on characters and the environments" when that h...
SquareSoft were about making beautiful games.
SquareEnix were about making beautiful amounts of money.
Nothing is sacred to them which devalues everything they release. Mainly because there's infinite sequels to anything that works for the,.
He is clearly just trying to convince himself.
Poor man can't even admit the truth that Wii is just not cut out for mature games.