If something happened to you and there was an award dedicated to you, I'd be more than happy to receive it bro <3 :(
The comment section would be so funny to see if this was an XBOX product lmao
Audeze Nutz
Bro we talking Mortal Kombat. You makin it feel Morbid Kombat 💀💀
This bro thinking Dodge Simulators are better than layered RPGs with complex combat where all your stats, environments and actions have consequence LMAO
relying on a single game for success is recipe for failure
As long as we got stock, it will hit it easily!
great for those who liked the game. I couldn't get into it sadly, FP RPGs are really not my thing.
Man, older I get, harder these games become... 😅
@sonic1881
I am not sure if they've even switched to 4. They have been using their branch of UDK (which was UE3 at the time) since the Mortal Kombat Reboot. And they've upgraded over time to bring it PBR shaders etc. so even if it is not 4, it would be a very close version of UDK to 4.
Edit: MK11 used their Custom Unreal, so I'm imagining the same will be the case for MK12
453d ago 1 agree0 disagreeView comment
Likely their version of the Unreal as they've been doing so the past couple years.
Current focus is PSVR2, which will likely be the case until summertime to tease what's coming in Fall. We don't mind.
bro what happened to all those teraflops? 😭
N4G when any company ever does online: You F#%*ing Donkey!
N4G when Sony does Always Online: Oh Dear, Oh Dear, Gorgeous.
Sadly, there are now Premium Marketing Packages for a lot of these publications that the companies can pay for which come in with a minimum guarantee. They feature the game all across the publication site etc. It's a marketing cost at this point for the publishers.
Game Reviews are more influenced by money than we realize, unfortunately. It really doesn't lie with the developers but with the publications.
I'm on board. Really curious as to how it's going to be pulled off.
XBOX exclusives were almost nowhere to be found. But on the other hand PS5 was very light on "exclusive" games too - It was mostly PS4 cross-gen games the whole year. However, I'm deferring that to business decisions more so. Quite a few of those titles that were released could have benefitted from being PS5-only, but releasing on both platforms really maximized Sony's output for the year. This is not counting the positive outlook they've had from releasing some of the ...
oof this goes a little deeper. They may have to change the name of the game because of a trademark infringement in the U.S. It is also the reason the game was taken down from Steam. Also, due to this concern, they may have to hold all the marketing material for the time being due to their consultation with the lawyers.
They may have to go full rebrand route under a new name. Shame, it looks like they worked a lot on it.
One thing about the devs that a lot of people forget is that... They are probably more of a gamer than anybody we know really. It's the higher-ups, poor management, and capital cutoffs usually that really interfere with their vision. That saying about "not a single dev ever sets out to make a bad game" is completely true, at least from my point of view in the industry.
When we are on the drawing board, all we care about is really "How the hell do we make ...
You all need to stop sucking this company's dick.