I think it's because the author who wrote the article decided to take out the software side of things and primarily focus of the hardware aspect. So yeah, he definitely did a good job on staying on track and keeping his personal bias to a minimal.
EDIT: Thanks for the random disagree(s), troll(s). =)
"And obviously a lot of noobs who cant use the kill cam...." ---- Wrong. The kill cam is there for your viewing. If you want to see how a player killed you. You would just be a fool to stay in the same position.
-"Your kidding me right? Halo is one of the easist FPS games going, your shield allows you to take a whole clip of ammo then 5 secs later you've regenerate. One of the main ...
The first Rainbow Six: Vegas used the Unreal Engine. I don't know about the sequel, but I strongly believe it's using the same thing. If you ask me, I think the first game looks better than the "sequel".
As for Call of Awesome 4, you are correct. It's the same tech that powered the second game.
Fun fact: Did you know that COD4 uses LESS polygons than COD2? =)
I think it's because the author who wrote the article decided to take out the software side of things and primarily focus of the hardware aspect. So yeah, he definitely did a good job on staying on track and keeping his personal bias to a minimal.
EDIT: Thanks for the random disagree(s), troll(s). =)
This was a well thought out video. It also pretty much gets the message clear. I love it.
Hey, you never know...
-"COD4 is full of campers racking up easy kills"
"And obviously a lot of noobs who cant use the kill cam...."
----
Wrong. The kill cam is there for your viewing. If you want to see how a player killed you. You would just be a fool to stay in the same position.
-"Your kidding me right? Halo is one of the easist FPS games going, your shield allows you to take a whole clip of ammo then 5 secs later you've regenerate. One of the main ...
The first Rainbow Six: Vegas used the Unreal Engine. I don't know about the sequel, but I strongly believe it's using the same thing. If you ask me, I think the first game looks better than the "sequel".
As for Call of Awesome 4, you are correct. It's the same tech that powered the second game.
Fun fact: Did you know that COD4 uses LESS polygons than COD2? =)
Some of those keyboards are just blatantly retarded.
I won't hold my breath for this one...
Nice.
You're kidding, right?
No love for Blue Dragon?
Gotta' love technology...
Not another shooter... =(
I wonder if we can get you down to 3 bubbles today? =)
I'm not impressed.
I'm currently using Firefox 3 beta. I'll wait for the update to arrive.
Where's my white PS3? I've been waiting for a North American release...
Wow... It's gorgeous. I seriously wish the Xbox 360 was gloss black.
Another Rare title to add to my collection.
:-P