Don't know about the US, but here in Sweden we payed 70$ for some SNES games in the early nineties. Thing is, we will pay for the games one way or another. I prefer to pay up front instead of microtransactions, subscriptions, cut dlc or other malicious economic models.
@Skate-AK he might have five games, since he mentions a five in the beginning. I guess no one will ever know for sure.
That's three games. You don't have four, only three.
Don't be an embarrassment to your family.
What made you come to that conclusion? I have an LG Oled, and I certainly have black crush issues too a degree.
There are plenty of games made in Dreams. They just don't generate as many hits on N4G as pretty visuals do.
Can you patent something that already exists? I've been using retroachievements.org for quite a while now.
This is similar to what they're doing with the enhanced Bethesda games for Xbox now. All the people who bought them for playstation are getting shafted on the updates.
Same here! Will be great seeing what they'll be able to pull off on the ps5. Free upgrade as well!
@SullysCigar Seems obvious, doesn't it?
So a good parent should neglect their kids and stay focused on that refresh button for hours or days until they get that video game? Gotcha
That's a weird test..? Like Formula 1 where they used to run to their cars at the start of the race, until they realised it was stupid.
@BrainSyphoned I see your point. That's quite expensive though. There should be a family pass variant. Kind of like Netflix and Spotify has.
Why have four different ps+ accounts?
Can't be done since the game is a ps5 game now on ps5. Blood & Truth and Firewall got ps4 updates that unlocks better performance on ps5, but they are still ps4 games.
He's not talking about the required specs. It's about the recommended specs.
They have Remastered for a long time.
They did once. The PS Vita disappointed me :(
This! The whole point of buying a disc instead of digital is for a feeling of actually owning the product.
Regarding large games like Cod, I think they won't get that large on ps5/xbs.
The reason CoD is so large is because of uncompressed assets. This is needed because the harddrives and cpu can't transfer and uncompress compressed data to the RAM fast enough.
This isn't a problem with the new consoles, so they should be able to compress the d...
It always baffles me that the devs don't keep the original hi-res versions of their assets.