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When what you feared comes true

Those of us who have been playing computer games long enough became all too familiar with companies selling us broken games that they fixed later, or in some cases never really fixed at all.

You'd buy a game, get it home, and then find it was such a crash ridden and bug ridden mess that it was nearly unplayable. The company that sold you a broken game knew it was broken, they just didn't care, they had your money and so they take the attitude that they can just "Fix It" later.

And by "Fix It" I mean "Finish".

When consoles began their inevitable march toward online ability we looked forward to playing consoles with an unlimited number of people across the world instead of just playing them with a few local friends but online capability has brought with it the twisted game developer idea that a game can be released then patched later.

Now, this is not to say any game developer who patches a game after it's released is up to no good. Most companies want to release products that are stable and function correctly and sometimes in spite of their best efforts a title can go to market with a serious flaw. Patches that improve a game, fix issues QA missed, or just clean up little annoying issues are always welcome.

On the other hand we've already seen games that came to market obviously broken and in need of months and months of more development/testing... But hey, a patch is released later so it's fine now right?

No it isn't.

Situations will crop up in which a patch will never be released for one reason or another. The most common of these situations is that a game was rushed to market because the company or group that was making it was about to go bust and they hope a quick infusion of cash from sales will keep them going for awhile... Except it doesn't happen and they close up shop, leaving a broken game on the market.

What's sad is that people predicted this. In all of the screaming excitement about consoles going online there were a few quiet voices bemoaning the forthcoming "Release it now and fix it Later" games, and our fears are coming true.

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40°
9.0

Paper Mario: The Thousand-Year Door Review by Video Chums

“Paper Mario: The Thousand-Year Door is a classic RPG with a perfect blend of turn-based combat and adventuring complete with a rewarding unlockable abilities system that encourages you to explore every nook and cranny.” - Mary Billington from Video Chums.

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videochums.com
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110°

Istanbul based developer teases new game based on Turkish mythology

Shadowfall Studios have announced via X.com the studio is now an official PlayStation partner.

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Community4h ago
Changed: title
purple10123h ago
darksky3h ago

https://www.shadowfallstudi...

Looks like a Skyrim clone. Very interesting if done well.

Laskin2h ago

Since it’s Turkish, the “myth” is probably the Armenian holocaust :(

Laskin46m ago

Ask Turkish ppl and you’ll find out it’s not so dumb… almost all of them (91%) still deny it to this day.

Terry_B2h ago

Is there even one good game created in the Turkey so far?

PitbullMonster2h ago

Metin 1&2 and the Mount and Blade Series are the most known ones.

Michiel19892h ago

Metin ....how dare you name that in the same sentence with the word "good"

60°

XDefiant needs to add this feature before it can be considered a CoD beater

XDefiant developer Ubisoft may need to add a kill cam to the game before it can truly be considered a "CoD beater."

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videogamer.com
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Community4h ago