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The Actual power of the PS4

More specifically, the true power of consoles in general and why they stay relevant when compared to much higher level PC hardware.

When the PS3 rumors first started there was talk of how it would be a lot more developer friendly by having a more pc-like architecture while also allowing them to "code closer to the metal".

Coding to the metal means they can build their games based on the actual hardware involved rather than having to build around the power that's left over after a PCs operating system takes its share as well as being confined to the parameters of directx. They can build their own engines based on the pure power of the hardware. They say "closer" to the metal because their is still a console's OS involved.

On consoles developers are already able to work with one unified set of parameters that all the hardware will have. They don't have to make their games playable on a bunch of variables based on many different hardware choices, like graphics card types, that a PC consumer might have. Consoles already have an advantage with developers because of this.

Bring back in the fact that PCs are made for general use. They will always have an OS running in the background during games, taking away power, so you can already see that a console with the exact same hardware as a PC will have an advantage in what it's able to accomplish. A console OS is no where near as taxing on the hardware as a general purpose operating system like Windows 8.

We now have the official specifications of the PS4 and while PC gamers claim it to be weaker than high-end gaming PCs that's not necessarily true. Even though there's more powerful hardware available to PCs, a console can take more advantage of the power it's given. PCs games are like kids playing in the sandbox at recess whereas console games are like kids playing anywhere on the school grounds (minus the teacher's lounge).

We've already seen what the PS4 is capable of now and it already looks good. Even Knack, while cartoony, had phenomenal lighting effects in-game as well as very high resolution textures (watch the conference scene right before they switch to Vita remote play). For those wanting confirmation on the new Killzone game play being real, in-game and unscripted just watch as they let Jimmy Fallon take the controls. http://www.youtube.com/watc...
These games are just the start and many, if not all, of the demos and trailers they showed were still in their alpha stages. It'll only get better in the future as developers refine their skills, knowledge of the system and push it to its limits. PC hardware will definitely be stronger but it will always be held back too.

Developers are excited, and they should be, as should you.

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Qrphe4105d ago

I, for one, am very very pleased with the leap. This generation will last probably as long if not longer than the last one to be honest. I do hope development costs do not spike this time as well. GG and Evolution have said their costs haven't increased dramatically but we are yet to see what standards others will bring, possibly ridiculously increasing costs again.

FamilyGuy4105d ago (Edited 4105d ago )

I doubt this will cost them much of anything extra. Last gen we went from SD games to HD games, that was what made game creation cost more. Creating higher resolution textures, having more realistic physics, better AI.

All that's happening now is those same games we've been playing are no longer being held back as much by their hardware. Developers make their games as nice as they can to begin with, then scale them down to make them run smooth on PS3 and 360 hardware. With this next generation they just won't have to scale them back as much, if at all, and will have power to spare to enhance them further.

Before we went from sd to hd, this time we're going from hd to nicer hd. It's not as big of a jump so production cost isn't going to jump as much either. Jack Trenton already stated that PS4 games will range for $0.99-$60.00 so we don't really have to worry about it.

Overly ambitious developers trying to get the maximum out of the new hardware are the only ones at risk of greatly increasing their production cost. They don't all do this or strive to be the best and the ones that do usually sell the most games as a result of their hard work so they don't have much to worry about either.

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Hellblade 2’s masterful presentation is let down by dated gameplay | VGC

VGC writes: "It would have been passable as a launch game, but in the middle of the generation, Hellblade 2 isn’t the sequel we’d hoped for."

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Senua's Saga: Hellblade II - Review | Progress Bar

Senua's Saga: Hellblade II fulfils the promise of being a sequel to the original game. It's cerebral, visceral, emotional and beautiful.

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Senua’s Saga: Hellblade II Review | TheXboxHub

Review - Senua’s Saga: Hellblade II is nothing short of stunning and more than capable of taking your breath away by some of the set pieces.

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ravens5218m ago

Don't even try to hide it lmao.

S2Killinit4m ago

Lol xboxhub rated this as a 10. What would it give Ocarina of Time if xbox made a game like that in an alternate universe?