PS3-PSN-PSN ID-PS Home-PSStore update.
Between April 14 and April 17
Has to do with community, the PS forums being completely remodeled, the Killzone website getting the link-in to your PSN ID, all PS-related games will get PSN ID link-ins, universal ID that works across everything "Playstation", Rockstar Social Club, PSN ID and Home.
Has NOTHING to do with in-game XMB, Home beta being available, firmware updates of any kind.
Might do: Check accomplishments from online, check friends accomplishments, check friends list, etc, all online. Has to do with Home, but this is the part that's working independent from the actual program.
What it technically is: A massive community tools upgrade.
It is so awesome to see Jason back in a game. Warner Bros. Games today released a new MultiVersus cinematic launch trailer revealing Jason Voorhees from the Friday the 13th horror movie franchise and Agent Smith from The Matrix film series as playable characters coming to the free-to-play platform fighter videogame.
Take-Two Interactive states their edict on microtransactions has been to over-deliver on content, and the monetization will follow.
Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions.
It's understandable why publishers are capitalizing on microtransactions when they generate billions with relatively little effort compared to traditional content creation. We, as consumers, are partly responsible for this trend. I've seen people spend on FIFA cards as if it's a normal part of the game. Previously, features like player cards and big head mode were earned through gameplay or cheat codes, but now gamers are willing to pay for them, so publishers have no reason not to monetize these features.
It's astonishing that the gaming industry is now more profitable than any other entertainment sector. Yet, despite record-high profits, the industry continues to see increasing levels of greed. It's baffling to hear about record profits followed by significant layoffs of developers. This disconnect makes no sense.
I know it’s unlikely given the size of the industry, but it might take a significant downturn for things to reset. Currently, there are too many decision-makers who lack a genuine understanding of gaming, focusing only on financial spreadsheets. A prime example is Andrew Wilson, the CEO of EA.
It must be a nightmare working at Rockstar in a Production role...dealing with the team egos and those of the V suite. #soulcrush
Take-Two head honcho Strauss Zelnick states every time they establish a price, they want to make sure it's "good news for consumers."
It's the why we close servers after 2 years, why we re-use the same assets every year, and why we bundle our game with enjoyable microtransactions.
If indeed all of this is true, it should be a news article because to me, it appears to be massive news!!!
Interesting,intriguing.......
This is 100% pure grain of salt I heard from a friend of a friend of a cousin who works at Sony.