Despite it seeming counterintuitive, increasing the difficulty in Helldivers 2 could make the game easier as you will find a better squad.
The real fight begins for Helldivers 2 players after failing a huge Major Order, as Arrowhead ushers in the next chapter of warfare.
If only the game wasn't so barebones. Out of the super fun core gameplay, the game is a barren land. They better make much easier "major orders", because the player base has mostly moved on.
I really hope they expand the war to where our foes get to super earth like in helldivers 1 I’d imagine the game by then would have tons of stratagems and the vehicles by then
It’s important to establish both successes and failures in order to make community engagement feel genuinely impactful, and not just a predetermined outcome on rails.
They obviously have a bunch of content waiting for deployment, and they plan to trickle it out at whatever pace keeps the community at their desired size.
The game is still much, much more popular than they ever planned. And antitank mines feel like small potatoes compared to the vehicles and new enemies we know are down the road.
Buckle up for a long term plan.
Helldivers 2 can take a long time to figure out every mechanic in the game, so Reddit users have shared their most helpful tips.
The main tip that I would tell a new player is: know how and when to pick your fights. Sometimes it's better to avoid a skirmish altogether and focus on the missions. And if you are indeed starting a fight, try to end is as soon as possible and focus on the smallers enemies first, because if you get rid of all those bastards then they won't call for backup and you'll have time to finish the bigger threats
Helldivers 2 is now on the Game Boy Color, sort of.