Nina Kristensen, Co-founder of Ninja Theory :
"We would have loved to do downloadable content but when we sat down and thought hard about where our efforts should go, it became very clear very quickly that we should put all our focus into the single player offline experience and make that as good as we possibly could."
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
In this interview, we will delve into the creative process of David Brochard. Behind the scenes with concept artist David Brochard, showcasing his creative process in gaming industry from Call of Duty to Dark Souls 3 and Star Citizen. Discover how his passion & skills bring immersive worlds to life.
Grab your katana, and slice your way through this list featuring the best hack and slash games the PlayStation 3 had to offer.
Dante's inferno... an excellent GoW inspired game. So sad the sequels will never be.
heavenly sword was such a short, but amazing game. that game should be prime material to be made into a download only remaster.
I really enjoyed Castlevania, but struggled to get into it again reattempting it a few years back. I still think it does another of things well; story, presentation, level varietily and art style at least. Gameplay maybe has not stood test of time unfortunately which makes it a chore to get through.
That really doens't mean anything, because they were referring to when the game was still being worked on. Now the game is done, there is a gap time in developing studios the pre-production stage for the next project and the full projection stage, with a team as big as Ninja theory, there are going to be people doing nothing and collecting salaries. Alot of studios such as Insomniac as we saw with Resistance, they use those extra ppl to work on Resistance map packs and such and the others slowly shift more and more work power to Rachet.
They can easily create a 99 level of Survival dungeon and charge 2.99 for it. and ppl would dig it. since alot of ppl enjoy the fighting, well how about make it harder more challenging so you really can't button mash ur way through. that way u satisfy the casual gamers who is able to finish the game and u also satisfy the combo perfectionist who will try to go through 99 levels of hell (probably include some projectile stages/mini games, since alot of ppl like that too).
I think this interview was done way too early to rule out any kind of DLC AFTER the launch of the game.
I'm going to my friends house tomorrow after my English class I'm planning on beating heavenly sword that afternoon. Hope i'm in for a treat.
i just wish my city would STOP SUCKING and get heavenly sword in already, god i hope my wal mart gets it together before other games are released, i dont want to have to drive 40 minutes to drive to a store that has the game i want
it's amazing
How many chapters in the game, Im on chapter 2 already and thats an hour of play.