Quote:
"IBM Interactive Ray-tracer (iRT) using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games. Ray-tracing is the rendering technique used by the film industry and is considered to complex for today's game systems. The code was written using IBM Cell SDK 2.0 on Linux. The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates. All images are at least 720p 4x multi-sampled, with dynamic light sources, procedurally generated atmosphere, and dynamic shadows"
Richard writes: "Now was the right time to release the Fallout 4 Xbox Series X|S update. It just could have been more."
They aren't going to give more. We are talking about a company that has rereleased an 13 year old game at least 5 times.
Things are heating up in May a bit with Senua's Saga: Hellblade II, the Paper Mario TTYD remake, and a ton of promising indies. We pick the most interesting May games, from AAA to indie, so you can make sense of everything coming out.
Doesn't seem to be that bad of a month. Got a bit of something for everyone.
Please do not support braid anniversary edition. Don't support Phil phish, he's a very despicable person, a a cry baby.
One example
https://youtu.be/yKUGwlFJAH...
TimeShift had a fairly muted launch in 2007, and while it doesn't rewrite the FPS rulebook it does offer an enjoyable campaign even now.
Never heard of this game until someone mentioned it here last year. Played it and it basically represents most games from the PS3/Xbox360 era—good graphics, amazing physics, and extremely fun gameplay (time powers rock), but barely any story, weird pacing, and at least one annoying AF level. I finished Prototype last week and the same applies, except Strike Teams. Fuck Strike Teams.
I miss when ganes used to experiment with physics and world interaction
That was impressive.
/end sarcasm.
@Sashy: Go back to your boyfriend, and play with his Wii.
NO RSX. ALL SPE's. PS3 can employ all ps3's on network...imagine.
"using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games. "
Ray tracing to enhance reflections and refraction will be seen this generation in games. And I will look forward to it.
Raytracing is possible on one PS3, this is happening in games that are coming out over this year and next. IBM has also demonstrated this at a convention on one single PS3.
I like how cyber is all up on ps3's jock. Just simply cannot let any ps3 article out of his site.. must be envy and jealousy. Don't worry cyber, one day mommy and daddy will make enough money, or maybe you can save your allowance for about a year to get it. Just think positive.
The cell processer is an amazing thing, we are just beginning to see its potential, although I'm not sure I can afford to have 3 ps3s conneceted to eachother, but im sure things will get more stream line. Impressive video none the less
Not game related news.