30°

What game names really mean - From Katamari to Mass Effect

If you want to sell your product, you need a catchy name, something that immediately resonates with your intended audience. This is incredibly true in video games, an industry that began with no-nonsense names like "Combat" and "Pong." Today, with a global marketplace and niches to fill on a daily basis, game names have become increasingly cryptic, nonsensical or double-meaning in-jokes that about five people get.

That's where this list comes in. By compiling information from several reliable sources (Games Radar's own memory, Wikipedia and some guy in accounting), Games Radar think they've nailed down the strangest of the strange.

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MK_Red5954d ago

Finally, a usefull article form GamesRadar and one that doesn't have anything to do with sex.

100°

Deus Ex Deserves Better Than Being A Scapegoat For Embracer's Screw-Ups

Hanzala from eXputer says, "After multiple delays, cancellations, and ownership changes, the misfortune of Deus Ex continues; this gem of a series deserves better."

maelstromb78d ago (Edited 78d ago )

One can only hope at this point Embracer will need to generate an influx of cash flow, and what better way to do so than to sell off some of its IPs... namely Deus Ex, to a competent and talented studio capable of delivering a game noteworthy of the name in future. And thinking about it further, I don't know why Embracer would sit on the IP vs sell it if it means staying in business or not.

80°

Valve Just Patched A Two-Decade Old Bug In Half Life

As part of the title’s 25th anniversary, that long-established glitch has now been resolved.

Barlos156d ago

Been replaying this on my steam deck now that it's been updated with modern controls and is now fully verified. Have to say I'm surprised to see how well it holds up. Was a great game in 1998 and it's still a great game 25 years on.

Fist4achin156d ago

Someone is working on a half life game. HL3 confirmed...

70°

Valve Developed Half-Life Without A Cohesive Plan, Devs Confirm

The textures in Half-Life were seemingly only produced by a single person, as confirmed in a new in-depth documentary about the game.