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130°

Looking Back at Closed Game Publishers From the 1990s

Video game publishers come and go. Sometimes if gamers are lucky, the closing studios' franchises are acquired by other companies. Studios like Black Isle, 3D Realms, Sierra, Acclaim, Midway and several others delivered great games like Baldur's Gate, Planescape Torment, Duke Nukem, King's Quest, San Francisco Rush, the original Mortal Kombat and many other great games all had their heyday in the 1990s.

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goozernation.com
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Community4425d ago
reznik_zerosum4425d ago

Black Isle Developed :
Fallout (1997)
Fallout 2 (1998)
Planescape: Torment (1999)
Icewind Dale (2000)
Icewind Dale: Heart of Winter (2001)
Icewind Dale: Heart of Winter - Trials of the Luremaster (2001)
Icewind Dale II (2002)
Baldur's Gate: Dark Alliance II (2004)

and they are no more,life is so stupid

RyanDJ4424d ago

Does anyone know if Dark Alliance continues in any way? My only beef with that series was the terrible end of game cliffhangers. 1 and 2 made me want more.

morkendo234421d ago

good lord, all the DEV. used to make great games are dead now?? im hating ps3 games even more now.

WII-U here i come.

70°

Baldur's Gate 3 PC Optimized Settings and Benchmarks

Baldur’s Gate 3 is one of the most replayable games ever made with a 1000-hour playtime or more. However, it can be quite taxing on modern CPUs. Let's have a look at how it performs on one if the fastest gaming processors and how to optimize it.

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pcoptimizedsettings.com
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✔ Fixed
Bad Editing
fix pic
Emilio_Estevez22d ago WhoDisagree(0)Agree(0)
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Community21d ago
50°

Larian after Baldur's Gate 3: "We have ambitions to make really good RPGs, and that's sufficient"

"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.

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gamesindustry.biz
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Community30d ago
110°

Baldur's Gate 3 Fan Makes It Playable In First-Person

The Elder Scrolls: Baldur's Gate 3.

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thegamer.com
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Community36d ago
Changed: embed code
Mekitsune37d ago
Becuzisaid36d ago

Kinda cool I guess. Seems they just allowed the camera to zoom in right on top of the characters head and then able to control movement like a fps. Makes me wonder what the game would be like if I didn't ever zoom way out and scroll over the environment to check out for enemies nearby almost constantly.