Hello, PS Blog readers. It has been an exciting two weeks for us since we launched Journey on the PlayStation Store. We see the personal connection between our work and the players, which is the most real and priceless reward for us. For that, we thank you so much for your support, for spending time and money to play our game, and for spreading the word about Journey to your dear friends and family.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.
Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.
Good.
Well if that's the case Sony or a first party studio should buy them out.
It seems too much like a glorified screensaver to me (even the space for it in PSHome was boring). I'll probably get it when it's $5. Closure is a better game than this and more worth the money.
First off, for Logicwins comment. That is an INDUSTRY wide issue that people are buying games based off reviews, not just PSN. So there's no need to make it appear like that's ONLY a PSN issue, because it's not and that's a fact. And yes, that's EXACTLY what the context of your comment implies.
Second, Regent_of_the_Mask, because of the nature and style of Journey, it has no real game comparison to be made with. That includes Closure.
However, I will say this much. I've seen and played Journey. And I have to tell you, I don't care how great the reviews are, there is NO WAY IN HELL I'd buy a game like that for the price they're asking for it. If that were a $5-$7.99 priced game, then maybe I'd buy it. But for $15 of my own money, I want a game that's more than an "experience". This is the problem with all of thatgamecompany's releases so far. Flower and Flow have the same issue.