In the days of shooters and platformers, when games on consoles fired and leapt solely within the confines of 2D, a group of workers at the powerful company of Konami wanted to do something different. Not different in terms of genre but in way of design and execution.
Masato Maegawa wanted to start his own development company, and so - together with other Konami employees who were tired of passing off rehashes as sequels – quit in April 1992 and a couple months later formed the company known as Treasure.
Their goals were to make excellent games and to avoid making sequels unless they could improve the original formula enough that it should be worthy of being labeled as such. Unlike many companies who share that very same mindset, Treasure actually manages to consistently pull it off, all the while generally overrun by odd, quirky ideas that have no guarantee to sell.
GB: "We take a look at 15 amazing games that had the perfect length."
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!