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150°

Resident Evil: Finding the Fear

An in depth look at how horror elements are used to create fear in the series and how that use has evolved along with the series

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Community4491d ago
Rayko4491d ago

I only want to play the horror RE. action RE is just boring and horrible. Give us the REAL Resident Evil!

LOGICWINS4491d ago (Edited 4491d ago )

"action RE is just boring and horrible."

When RE4 came out, it had the least horror of ANY RE game...yet its widely regarded by many critics and publications as the best game of all time when it released.

When RE5 came out, it had even LESS horror than RE4..yet it became the best selling RE game of all time.

Do you see the pattern here? Capcom has had more critical acclaim and financial success with the action/survival hybrid REs than the all out horror REs.

You can say that action oriented REs are "boring" and "horrible" all you want...won't change the fact that the majority of RE fans disagree with you.

bennyace4491d ago

Personnaly I liked more the "old" RE. More atmopheric oriented then action. Still RE 4 was great and different... but 5 I felt it has less horror then 4. I would love to see a new RE like yhe old ones. Like when the remade it GC. Or I'm pretty sure there is a way to mix a little of both styles.

To me the RE and silent hill games are still head and shoulders above the horror games of this gen like, Dead Rising, Dead Island, Left for Dead. Where they only throw hordes of zombies at you and you shoot going backwards until everybody's down! Just action no atmosphere! I hope they go more down the atmospheric road then the action one with RE....

On a side note... I really like what the new silent hill looks like so far. Seems to have kept the "old" feeling... Good horror games are lacking this gen imo. All action grrrr!

yokokoroma4491d ago

As a fan of RE since the beginning, I know the series inside out. The misconception between 4 and 5 is asinine, they are both the same thing. RE:5 was just an improved version of 4 (i.e. better controls, better inventory setup) This is FACT and can be proven, based on a simulation. As for "finding the fear", the fear didn't go anywhere, it just was limited. In RE:4, the fear is the regenerators, in 5 it's the reaper.

There's a way to balance action and horror, Romero did it for his entire (official) dead series. RE will never be what it's been again because control limitations (RE 1, 2) don't work this gen. We need range of motion, besides the story is progress and the characters are as well. It's up to fans of the series to either accept that, and play, or do the opposite.

LOGICWINS4491d ago

People like you need more bubbles. Your absolutely right. The SCARIEST thing about the old REs were the control limitations. You could easily be outrun by lickers/other monsters and you moved like a tank. This made your character vulnerable which made the game more scary.

Kyosuke_Sanada4491d ago (Edited 4491d ago )

It was not just the range of motion that made the game scary but the lack of ammunition which usually forced you to think on which enemies are actually worth taking out. When every enemy randomly drops ammo or money to buy ammo, there is no worry of you making careless mistakes so the sense of tension in each single battle is minimized dramatically.

Next there was the damage system where as the closest you are to an enemy, the more damage you are able to do. This factor compounded with the lack of ammo made each encounter with a creature a high risk/high reward feeling which adds to the survival modus operandi of the game.

Another factor was limited saves which played a very big role in adding to the fear. Once the player knows there there is a high chance of him/her screwing themselves over in recording data, more tension fuel is added to keep player away from a comfort zone even if they were armed to the teeth.

Finally, there was the clever use of fixed camera angles. I'll use an example of this;

-A player's character opens a door rendering the camera viewing the front of him/her at the end of a hallway. The slight bit of fear of the unknown kicks in because of the obvious limits in area view but add an event that rattles them for abit. Maybe a zombie ambling right in front of the camera to look at the actual player's television screen followed by him turning to the character he/she is playing as (all of this is gameplay not a cutscene....). Have the camera change immediately to a good targeting view of the monster so it can properly be disposed of.

That brief encounter will have the person volatile every time a fixed camera angle is used because of the anticipation of a similar or worse encounter happening again giving freedom to the developer to experiment in balancing free roam camera with fixed..

You are right LIMITS were the fear of the RE genre but not in just the way you expected.......

460°

Resident Evil 1 Remake To Have Slower Pace; Will Further Expand On The Game's Lore

Many details for the upcoming rumored Resident Evil 1 remake have already leaked online. Capcom appears to have huge ambitions for it.

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Community4d ago
XiNatsuDragnel4d ago

Sounds interesting I'll be interested in the second remake of re1

Cacabunga4d ago

They game cube remake was mind blowing.. another remake would be nice but i was really hoping for Code Veronica first

-Foxtrot3d ago

If it's true they are probably leading up to RE5 with the Chris vs Wesker story

RE1, CV and then RE5

Terry_B3d ago

Their REmake is still one of the best 3 video game remakes ever made.

Cacabunga3d ago

Terry

Zero was not a remake but an amazing game as well. I hope they remake that one one day with some coop play.. great great game

maelstromb3d ago

The whole Lisa Trevor side-story was an incredible addition and really fleshed out more of the lore. It could have easily felt tacked on to artificially extend the length of the game, but it felt 'right' like it should have been in there from the beginning. I'm hoping they include that in the Re-remake.

Yui_Suzumiya3d ago

Code Veronica definitely needs it the most!

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fsfsxii4d ago

Cant wait until they cut the basement section and replace it with something worse.

Becuzisaid4d ago

While I want another modern remake of 1, I think code Veronica should be first. The first re1 remake holds up amazingly well. Give CV it's due.

Scissorman4d ago

As long as the Crimson Heads are back.

Nerdmaster3d ago (Edited 3d ago )

I hope they don't. They were created mainly to justify Wesker not really dying, and they do create more tension, but they don't make much sense.
Re-reviving things that were twice dead? Why would the virus stop there and not keep reviving them forever (until the head gets destroyed)?
And also the characters knowing that destroying their heads keep them from becoming crimson heads, while having a combat knife and lots of heavy objects around to do it while they're down, but having to rely on lucky shots or burning them with oil?
They can create other stuff that serves the same purpose of creating tension but that makes more sense.

Levii_924d ago

Come on State of Play already!!!

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60°

Capcom Had Record Sales in 2024 Fiscal Year

Capcom Co., Ltd. today announced that in its consolidated earnings for the fiscal year ended March 31, 2024, net sales were 152,410 million yen (up 21.0% year-over-year), operating income was 57,081 million yen (up 12.3% year-over-year), ordinary income was 59,422 million yen (up 15.7 % year-over-year), and net income attributable to owners of the parent was 43,374 million yen (up 18.1 % year-over-year).

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Community13d ago
PRIMORDUS13d ago

Hey Capcom I want a remake of Viewtiful Joe 1 and 2 on Switch or, maybe Switch 2. I loved both of those games on GameCube.

MeteorPanda13d ago

Good. capcom and square enix were my two favourite developers and now it's just CapCom! Square enix keeps missing the mark, their sparks gone.

60°

Chatting Shadows of the Damned: Hella Remastered with Suda51

CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned

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