We've all succumbed to these tricks at one point or another in our gaming, but they are accepted as the norm no matter how cheap they can be. Here's five of the most common cheap tricks used by developers.
The developers have provided a little band-aid while PlayStation players attempt to get back into MW3.
Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.
Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash
Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.
I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.
The famous comedy duo is the latest example of pop culture becoming one big grey blob
Certain to have some sort of reference to their online store for CBD/THC chews, which is advertising heavily online the last month or two.
The randomness of the multiplayer characters is one of reason I quit playing COD after briefly returning in 2022. We got Space Marines, rappers, tree monsters etc. all in a series called “ Modern Warfare”.
One of my biggest complaints is absent in the article and should have been included and that's grenade spamming in the COD games. Especially on veteran.
Pin point accuracy to the point where they can throw three grenades so the blast radius surrounds you on all sides.
Developers do need to change the way they make games difficult. I think Dark Souls had a good grasp on difficulty without being overly cheap or punishing.
The enemy AI one is annoying but I can see the need in certain games. I see it happen more on harder difficulties to make the game much more difficult. Its a cheep trick but it does work quite effectively.
You know I turn this into a game. When a Top # List comes out I make a guess whether it's msxbox-world or gamesradar.
My current score is 3-1.
Constantly respawning enemies is another cheap way of adding difficulty to a game.
I always thought Goldeneye N64 had a decent way of increasing the difficulty the higher level you played - it added more objectives rather than simply increasing enemies life or making them suddenly a million times more proficient with a weapon.