Darkstation writes: "Years from now, when I think back on 2011, ensconced in my adamantium dreadnought with a snifter of Blue Label and an ottoman resembling a taxidermied Bobby Kotick, I’m going to remember what was easily the busiest autumn release season in the history of gaming."
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
I think number review scores should go. It seems like more and more people are depending just on the reviewers' scores of a game to justify a purchase than actually reading the reviewers' opinions on the game to later decide for themselves if it's worth the buy. And to make it worse, journalists now are even using metacritic scores in this lame console war generation to make claims that "X" game is better than "Y" game as fact, even when that same game is just one point higher on metacritic or really down to personal opinion.
Edit: Probably won't happen though since "low scores = BIG HITS".
The score(number) review is meant for fanboys to gloat about a certain game for there preferred console of choice.
That being said,some developers actually stick these ratings and numbers on there game boxes so that the consumer get pumped to buy it,it's also a way for lazy or uneducated people who don't like to read and would prefer just skimming there eyes over a score out of 10,5 or 100 to have a quick decision to either get a game or not.
All in all,it's just a lazy system and should just die already ! I miss the days where you actually have to "read" a whole review to have a good unbiased opinion on a game.
This system alone kills a lot of integrity in gaming journalists(and journalism as a whole) of today.
There would be nothing wrong with a numerical score if people actually read the reviews. Sadly the chances of the general internet public changing into thorough readers who carefully consider detail before reacting is about zero, so I guess the review scoring will have to adapt to them instead...
Seems awefully rude to tell them to wake up while promptly uttering a death threat, don't you think?