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80°

Wake Up, Game Criticism, It’s Time to Die

Darkstation writes: "Years from now, when I think back on 2011, ensconced in my adamantium dreadnought with a snifter of Blue Label and an ottoman resembling a taxidermied Bobby Kotick, I’m going to remember what was easily the busiest autumn release season in the history of gaming."

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Community4558d ago
Dante1124558d ago (Edited 4558d ago )

I think number review scores should go. It seems like more and more people are depending just on the reviewers' scores of a game to justify a purchase than actually reading the reviewers' opinions on the game to later decide for themselves if it's worth the buy. And to make it worse, journalists now are even using metacritic scores in this lame console war generation to make claims that "X" game is better than "Y" game as fact, even when that same game is just one point higher on metacritic or really down to personal opinion.

Edit: Probably won't happen though since "low scores = BIG HITS".

MsclMexican4558d ago

This is so true.

Game scores just need to die. They really do. Metacritic, gamerankings, all of it.

What should matter is the content of the review.

The reason I hated on the AV club review of Uncharted 3 is not because of the fact that it is the lowest score Uncharted 3 has received, but rather the fact the review was so poorly written.

Guy barely knew the plot points of the game kept refering to the Atlantis of the Sands to the Atlantis of the Desert, and always kept changing his reason as to why he did not like it. Hell he never gave examples to back up his claim to this day.

Just watch
http://reviewsontherun.apps...

and then watch
http://www.youtube.com/watc...

He said before the beta had SO MUCH PLEASURE
Then when the game released he said it was boring

WTF? How does an opinion change like that?

Also on his twitter he constantly made fun of the fans of Uncharted and then continued badgering the game for trying to be a movie.

Seriously... context is important and quite frankly that review had none

Skip_Bayless4558d ago (Edited 4558d ago )

The critics are valid and justified. The scoring system needs to be changed and not thrown out though. Because you can't force people to throw something out that has been engrained in the culture. But you can change it.

The low review scores are correct and it gives a sense of spread in what a good game is. More scores between 0-6pts need to be used and are welcomed. Use the whole god damn 10-point scale! I'm tired of 7 being average, 8 being good, 9 being great, and 10 being amazing.

Also aggregate scores from metacritic and gamerankings work. I'm not say it's perfect, but come message me when you have a better idea. Things cannot be "pie-in-the-sky".

P_Bomb4558d ago (Edited 4558d ago )

@MsclMexican
It's true. At least take some responsibility for getting the controls/names right before calling everything the dev' did cr@p and throwing in a spoiler to boot.

That's what happens though when editors/producers keep airing the dirty laundry of guys like ScottCJones with no checks & balances for journalistic integrity. It's the wild west. Then the next 'pro' learns it's okay to phone it in too, the sensationalism for hits will take care of itself at which point they can go on Twitter and keep the fire burning with a link back to Victor Lucas' production company or whatever for good measure. It's almost formulaic. Doesn't sound very professional, yet according to metacritic, it is.

It's unfortunate because a lot of writers who actually like their jobs, try to be accurate, get their own quotes and mind their p's and q's...don't get the same kick at the can. Negativity gets more attention. As I speak, IGN's worst games of 2011 is stickied up front.

All I can say to new critics is keep at it. Don't let the business of ratings & hits change how you play games to the point that you stop enjoying them and lose your objectivity.

MsclMexican4558d ago

Yes what you said is true... Reviewers need to kill of scores permanently. They are ruining games.

The thing I hate is when a reviewer acts innocent as if they did not do anything

Studio-YaMi4558d ago

The score(number) review is meant for fanboys to gloat about a certain game for there preferred console of choice.

That being said,some developers actually stick these ratings and numbers on there game boxes so that the consumer get pumped to buy it,it's also a way for lazy or uneducated people who don't like to read and would prefer just skimming there eyes over a score out of 10,5 or 100 to have a quick decision to either get a game or not.

All in all,it's just a lazy system and should just die already ! I miss the days where you actually have to "read" a whole review to have a good unbiased opinion on a game.

This system alone kills a lot of integrity in gaming journalists(and journalism as a whole) of today.

4558d ago Replies(2)
moosekebabs4558d ago

There would be nothing wrong with a numerical score if people actually read the reviews. Sadly the chances of the general internet public changing into thorough readers who carefully consider detail before reacting is about zero, so I guess the review scoring will have to adapt to them instead...

Hicken4558d ago

There would be nothing wrong with the numbered score, similarly, if it properly reflected the reviewer's opinion.

I remember once arguing with an n4g member over his review of a game. He said it had a few flaws, but was, overall, a great game. Then he proceeded to give it a 3/5. I argued that, no matter what size the scale, a 3/5 didn't mesh with his review. Whether it's 6/10 or 60/100, that's still not much better than an average game, while he'd said it was great.

And do you know: I got bashed for "not liking" his review.

I think that if games were given scores that more adequately reflected the reviewer's opinion, there'd be a lot less to complain about. On that front, anyway. There's still the issue of too many poorly written and/or heavily biased reviews, but that's neither here nor there.

Ducky4558d ago

Seems awefully rude to tell them to wake up while promptly uttering a death threat, don't you think?

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80°

The INDIE Live Expo 2024 event showcased +150 Games during its Saturday broadcast

"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.

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TGG_overlord19h ago

Very much so, there should be something in there for everyone to enjoy for sure.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

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80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

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shaenoide3d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos3d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb3d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly2d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6382d ago

Indie devs dont make multiplayer games?

Si-Fly2d ago

Read the article dude 👍🏻

Flewid6382d ago

Read the article. Same question.