Darkstation writes: "Years from now, when I think back on 2011, ensconced in my adamantium dreadnought with a snifter of Blue Label and an ottoman resembling a taxidermied Bobby Kotick, I’m going to remember what was easily the busiest autumn release season in the history of gaming."
Companies, particularly public companies like Microsoft, need to grow.
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.
And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.
Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.
THIS IS MICROSOFTS FAULT.
The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?
There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.
Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
I think number review scores should go. It seems like more and more people are depending just on the reviewers' scores of a game to justify a purchase than actually reading the reviewers' opinions on the game to later decide for themselves if it's worth the buy. And to make it worse, journalists now are even using metacritic scores in this lame console war generation to make claims that "X" game is better than "Y" game as fact, even when that same game is just one point higher on metacritic or really down to personal opinion.
Edit: Probably won't happen though since "low scores = BIG HITS".
The score(number) review is meant for fanboys to gloat about a certain game for there preferred console of choice.
That being said,some developers actually stick these ratings and numbers on there game boxes so that the consumer get pumped to buy it,it's also a way for lazy or uneducated people who don't like to read and would prefer just skimming there eyes over a score out of 10,5 or 100 to have a quick decision to either get a game or not.
All in all,it's just a lazy system and should just die already ! I miss the days where you actually have to "read" a whole review to have a good unbiased opinion on a game.
This system alone kills a lot of integrity in gaming journalists(and journalism as a whole) of today.
There would be nothing wrong with a numerical score if people actually read the reviews. Sadly the chances of the general internet public changing into thorough readers who carefully consider detail before reacting is about zero, so I guess the review scoring will have to adapt to them instead...
Seems awefully rude to tell them to wake up while promptly uttering a death threat, don't you think?