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530°

5 Things MW3 Did Wrong

Resounding success has become irrevocably native to the Call of Duty series, with it we see each game in the franchise tipped for game of the year, days after their release. This year is just like any other, where the latest game in the series, Modern Warfare 3, has already cemented itself in the record books; as in the first week alone it has reportedly sold over 20 million units already- six and a half million of which were sold on the first day.

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Community4559d ago
xxxAnubisxxx4559d ago

The spawning has never really bothered me... I think they did a really good job with it. If anything, I'd complain about the maps being too circular... I'm always getting shot in the back

StanLee4559d ago (Edited 4559d ago )

The biggest problem with Modern Warfare 3 is that it feels like a step back from Black Ops. Infinity Ward and Sledgehammer games state that it's a sequel to Modern Warfare 2 but to fans, it's the game that follows Black Ops. Black Ops made improvements to the Call of Duty formula that had made the gameplay better and they've simply been ignored and omitted in Modern Warfare 3. The entire package feels lazy.

Berserk4559d ago

I couldn't agree more about the annoying maps, worst ones in the Cod series. And don't get me started about the Quick scoping. How the hell can a sniper defeat a shotgun 1vs1 when its close combat!!!
Still my King of multiplayer games.

Vlaitor4558d ago

@Berserk
I have to disagree with you, nothing personal but quick-scoping as been defined since the first Call of Duty. It's been here and there since and Black Ops removed it to put a more "easy friendly game" without really taking the problems out of the equations.

Hear me out please.

Call of duty 4 revived the COD2 community with all it's competitive and addictive multiplayer. When WAW came out some people bought it but we mainly stayed on COD4 due to the back to the past effect. People had enough of M1 Garand and Thompson at this point. Cod1 and 2 was milked and the community said no to this comeback. However, Quick Scoping was still there, and people weren't complaining about it.

Then came MW2, then the shit started happening... Single player was top of the notch but multiplayer took people by the hand with ridiculous perks and retarded over powerful Kill Streaks. It did manage to do extremely well with sales because it was an overall Great experience and I played it like hell, with some frustrations... Quick Scoping, still in effect.

After that is BO, another stretch of Treyarch to try to ditch out Activision best seller. What they did was absolutely ruthless. Last Stand up to 30 seconds, OP ballistic knives, Martyr Dom, Explosive Crossbow, OP killing Streak (I am looking at you Chopper Gunner) and removal of Quick Scoping. Sure I forgot some keys here but you got the point. By adding all of those elements player were sent into a really arcadish playstyle. Almost no competitive occurred and the community tried but failed at delivering an overall experience for the Veterans of the gendra. However, for the new commers and the MW2 lovers... It was a blast.

With MW3 we have some great comebacks but also some bad new features. I think it's stretch with the ideas of BO, defined by the features of MW2 with a gameplay of COD4.
-Quick Scoping is back for the skilled players
-Last stand and martyrdom ditched out (except death streak but that's not annoying at all)
-Shotguns have way more reach (thanks god)
-MAPS are a real mess, people shotting in the back of others all the time.
-Server list is back
-No more 10000 challenges complete after 3 kills.

I think we are going in the right direction with this one. Great design and Value for bucks. I hope MW3 will live long enough to stand it's root unlike BO and WAW.

Sorry for my poor English, have a nice one !

bozebo4558d ago

"I'm always getting shot in the back"

This ^ is why I have gone of CoD.

Give me MW1 or CoD 2 maps any day. And no, I don't want to pay for them again... lol

chriski3334558d ago

One huge problem is they didn't take time to make a new game they just recycled mw2 with the same problems

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DBLDeathDealer4559d ago

Yup, agreed with the layouts of the maps. I do think the spawn points are part of that problem though. No questions asked.

arnyftw4559d ago

I didn't know of about the knifing in this game. Hmm I preferred Black Ops. No quick scoping, you can only knife at point blank range and stuff like that. The knifing was glitched but atleast it wasn't commando.

gamingdroid4559d ago

I would like to see the videos of these issues.

Pikajew4559d ago

1. Release and overshadowing so much better games.

DaveM4559d ago

I totally agree, they always dominate the 4th quarter, so much so that other games are left to gather the scraps. One of my previous articles talked about this...

OC_MurphysLaw4559d ago

I would argue that this year that is not the case. Skyrim, Uncharted 3, Batman Arkham City, and BF3 all have put up big numbers for their first weeks sales. Zelda I am sure won't be affected...

Smaller games like the Need for Speed game, Assassins Creed R or Saints Row the 3rd will have decent numbers just not great numbers and to be fair their metacritic scores show they don't deserve blockbuster numbers.

SockMaster4559d ago

Poor Netcode and hit-detection, dying when you round well around the wall, it makes me rage so much!

DaveM4559d ago

I was really tempted to put this in instead of head glitches, but I knew I'd get the "your connection is crap" excuses. When really the latency issues on the game are a joke.

Klaykid1234559d ago

Fully agree. PS3 version is awful. Unbearable lag and fps drops (Can't tell which!) and I have FIOS with a 4 bar connection on EVERY game. There is a 4 second lag on every game I play!

ian724558d ago (Edited 4558d ago )

I agree with very bad lag in MW3, Its worse than all the other COD's. Blops, MW and MW2 have a lot less lag than MW3. Thats the main thing wrong for me. It is the game not my connection (20mb/s fibre optic), as every other COD is not half as bad as this. Needs patching. (PS3 version)

bozebo4558d ago (Edited 4558d ago )

I noticed that CoD4 had the best hit detection (didn't play the earlier ones enough online to comment, but they were probably fine too).

Played it a lot on 360 and on PC.

The strange thing is, even with dedis Blops had crap reg on PC whereas there was a visible improvement with the reg between P2P and dedis with CoD4 that I played a lot (about 30 days in-game time :O).

MW2 had "OK" reg on PC, which was P2P. But I would say it was worse than CoD4 was on 360.

It's interesting. These days the 2 games with the best hit detection (on PC anyway) are CS:S since they fixed some issues recently, and CoD4 still. BF3, BC2, Crysis 2, new CoDs etc. have totally dire hit detection.

Halo always had very nice hit detection because it is client side (it would be nearly impossible to land a plasma grenade otherwise lol) which works well for non-twitch shooters. I think BF3's hit detection is client side too on all platforms, but it will ignore your actions if you have died before the server knows about them (even though you did something while still alive on your side) - this is more unfair than the usual server-side hit detection methods that most games use because you die so fast, unlike Halo where it works well.

Anyway... I don't think it's latency that is the problem - but animation and interpolation (and/or extrapolation). There was always a huge latency in the killcam since CoD4. There is no way they can program that out of the game without breaking the laws of physics.

Where players are shown on your screen is not where the network data entering your console says they are, it has to make predictions. Then when you shoot, the server has to make other calculations to assess what you did and what all possible targets did before doing the raytrace that decides the outcome of the individual bullet. And there is also no way to synchronise animation properly, so the hitboxes will always feel wrong. Also, the resolution of network updates is extremely important. For an example, CS:S updates 66 or 100 times every second (they removed support for 100 for some reason recently :S). I will bet that MW3 only updates 10 times a second, which is pathetic for a FPS (but it has to to fit under the XBL bandwidth quota when somebody is hosting the game, otherwise they may not use the XBL service. The only game that goes over the BW quota is Halo when in forge or theatre multiplayer because they are not critical multiplayer gameplay areas). Unfortunately, that is because of MS's specs from original XBL that have not been updated since - even though most people have vastly better internet now that could support better P2P communications.

Also I noticed that the technical quality of the newer maps since MW2 are horrible (they are very badly optimised) and will be adding massive amounts of extra CPU and GPU load. The devs clearly have no idea how to correctly make a multiplayer map. The simple fact that you can collide with individual steps and bounce off them is one example, the correct way to make player collision for stairs is to use a ramp like most (well made) games do. That means there are only 2 polygons (or one quad) to raytrace for physics interaction rather than hundreds, or thousands. I wouldn't be surprised if the general technical map quality is causing unpredictable performance issues (ie, Artists make the maps, not the technically aware developers - they probably work for respawn now).

It takes a huge amount of work to tweak the hit detection so it feels right, and with the guaranteed massive sales either way it makes sense that they wouldn't bother - they just assume that the old code that IW made in 2007 will work well enough with the new game. And if it doesn't; they still get their paycheck.

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70°

CoD devs share temporary fix for dev error 5433 plaguing MW3 after Season 3 Reloaded update

The developers have provided a little band-aid while PlayStation players attempt to get back into MW3.

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100°

Please, can Call of Duty leave awful Netflix-style menus behind

Call of Duty games used to be streamlined experiences, but COD 2024’s UI could be another nightmarish clutter of streaming tabs.

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LucasRuinedChildhood10d ago

Let's just leave Call Of Duty behind.

BlackCountryBob9d ago

If we’re beating that drum, can we also stop forcing anyone who wants to play only the single player to download Warzone and all updates BEFORE they are then able to do another download from the menu of the single player campaign. I don’t see why I need 150gb of downloads in several ways to play the single player mode only from a bloomin disk which should have that campaign on it already.

DefenderOfDoom29d ago (Edited 9d ago )

The UI is confusing to me because I have not purchased a Call of Duty iin like 8 years .Only bought CoD MW3 because 3 of my friends I have known since to 70s are playing zombies . But I am used it now .

smolinsk9d ago

The UI is the least of the franchise many problems these days. But yes the UI is also terrible.

200°

Players claim Fortnite ruined Call of Duty by letting in more corporate greed

Do you remember what gaming was like before Fortnite entered the gaming space? One of the biggest arguments was about loot boxes. Now we have conversations about crossovers, battle passes, and community outreach.

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GoodGuy0921d ago (Edited 21d ago )

Idk. Loot boxes did disappear and battle passes and in game purchases are all cosmetic. We get free weapons and maps post launch, any gameplay affecting content. I could care less about all the cosmetics.
I absolutely hated the days where weapons were locked behind a less than 1% chance lootbox pull where it'd take 5+ hours to have enough tokens to do a single pull and lazy remastered/remake maps cost you $15 each wave or $50 for the season pass that you didn't know what you'd get and these maps were only available to those that bought it so you get a smaller pool of players match with.

Tacoboto20d ago

The "good ole days" are actually what drove me away from COD and Halo 3/Reach. Halo 4 becoming a COD-like drove me away from that only a week or so after it launched and I beat its campaign.

It sucked way back then, going a month or two without playing online-shooter-of-the-moment, and then needing to buy a $15 map pack to play with the majority of the population or your favorite playlist. The "community" rejecting Spartan Points in MCC killed that game's support, too. No revenue = no support, plain and simple.

Cacabunga19d ago

That headline could easily be something Spencer could have said 😅 I had to check if it was really an opinion piece

KyRo19d ago

As times gone on, the COD battle pass has got ALOT worse so they can push people to buy the more premium battle pass which itself is a huge rip off and nearly half the price of the base game.

The cosmetics can be fine but they've taken it to far to the point of no return. Why make a military themed game then have rabbits, dinosaurs, cats, rats & z list rappers as skins? You wouldn't add a Lamborghini to a fantasy RPG to replace a horse and you would never see Mario have limb dismemberment because they know what they are. COD is having identity crisis but kids and streamer but then all

franwex20d ago (Edited 20d ago )

Call of duty can simply not copy the bad aspects of Fortnite? Or is that too out of this world? Like COD, a realistic shooter-just HAD to have Nicki Minaj running around? Or super heroes?

Inverno20d ago (Edited 20d ago )

Exactly! Trends don't all need to be followed. Plus where Fortnite got somewhat better with it's monetization, Acti got worse. Or at least Fortnite has lended itself more to the wacky stuff, and has put more effort and quality into that stuff.

jjb198120d ago

I prefer the battle passes with free maps than the $50 season pass that divided the community. I definitely feel that Fortnite had some influence on CoD having loot boxes with Blackout being introduced in 2018 with Black Ops 4.

PRIMORDUS20d ago (Edited 20d ago )

Actually Fortnite bullshit ruined Unreal Tournament. Epic are sellouts and I will never have that shitty store on my PC, fuck them and that shit bag Tim Sweeney. At least the community keeps the games alive, I still play UT2004.

StoneTitan19d ago

I mean cant really blame them for supporting the game that made them the most money and the most people player...ever?

Psychonaut8520d ago

Call of Duty ruined Call of Duty. They needed no outside assistance.

Ra303019d ago

100% correct! The makers of Call of Duty ran out of ideas long, long ago so they take ideas from other games like Ghost Recon, Fortnite and any other FPS game hat had success hell CoD remasters maps that they've remastered several times already then charge you again for it. Call of Duty is simply a cut, copy and paste and then put the $70 price on it every year. Activision and now Microsoft has been essentially remastering Call of Duty 4: Modern Warfare every year since it was released in 2007 its to the point it's worse than the sports game like the Madden, NBA and others yearly sports franchises.
@Psychonaut85 is spot on "Call of Duty ruined Call of Duty. They needed no outside assistance"!

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