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180°

gamrTV Weekly - BlizzCon Video Roundup

This week on gamrTV Weekly: BlizzCon 2011, Mark Hamill, MineCraft, and Grand Theft Auto V are in the news. Reviews of Batman: Arkham City, Battlefield 3, Dance Central 2, and Ratchet and Clank: All 4 One. Finally, VGChartz Network EIC, Chris Arnone, shares his footage from BlizzCon as well as hands-on impressions of the games on display there.

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gamrtv.vgchartz.com
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290°

PS Plus Is Losing 12 Games In June 2024 Along With A Major Rockstar Release

Subscribers of the Extra and Premium tiers of PS Plus will lose access to a total of 12 games during the month of June, 2024.

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twistedvoxel.com
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Community5d ago
gold_drake5d ago

i think the only real loss is GTAV

OtterX5d ago

I think everyone and their sister owns the game by now. They likely want to squeeze the rest of the holdouts before GTAVI releases.

Profchaos5d ago

That game comes and goes from subscriptions so frequently I think it's expected now. Like rdr2 on gamepass Rockstar Games only last a max of 3 months On a service

MrBaskerville4d ago

Talos Principle is the real loss.

BanginTunes4d ago

Facts that game is good as fuck I'm playing through 2 now, very underrated

Huey_My_D_Long5d ago

indivisible was pretty neat. Cute artstyle, fun throwback to older RPGs, shame its leaving but it is on sale often

shinoff21835d ago

Definitely. I e joyed what I played of it. Still gotta grab the physical at some point

Petebloodyonion5d ago

I'm not surprised by GTA V removal, Rockstar never allows this game to stay long on a subscription service.
They usually allow 4 to 6 months.

lodossrage5d ago

Yeah, they do that routinely with both GTA and Red Dead.

But it's because they know they can still sell them so they take them off and on to these sub services in cycle.

The weird thing to me is why is anyone still buying those games at this point? You would think after 3 generations of being sold GTA 5 that everyone and their momma would have it by now

RNTody5d ago

I fail to see how the loss of an almost 11 year old game that released across 3 generations is in any way a problem.

4d ago
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150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

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xpgained.co.uk
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Fishy Fingers7d ago (Edited 7d ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander19727d ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

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darthv727d ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

Einhander19726d ago (Edited 6d ago )

It takes a people to program the AI then that AI is used for who knows how many games eliminating countless jobs which only grows as AI is used for more and more game creation functions.

What you're saying is so ridiculously short sighted and truly larking any kind of understanding and foresight.

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CaptainFaisal7d ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead7d ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman7d ago (Edited 7d ago )

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan7d ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl7d ago

Takes "hand holding" in games to a whole new level.

BlackDoomAx6d ago

Because human nature xD Almost every new technology had these kind of comments.

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