Games Radar do a few case studies to find out why the PS3 games are always late:
"Oh PS3, you really must work on this tardiness. You're a strong student with a lot of brains, and you can produce good work when you put your mind to it, but with this persistent lateness you're not only letting us down, but you're letting yourself down too. We know you've only just joined us and that you've had to take some time to settle in, but you're really going to have to start applying yourself from now on.
Nagging teacher-speak aside, just what is it with PS3 release shedules? Launch dates for games on Sony's black monolith seem more likely to slip than a fat man on an ice rink. Multi-format releases often see the PS3 version turning up to the party around midnight with a sheepish grin and a story about a train cancellation, and even exclusives have trouble arriving on time."
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
it's a good read, but doesn't really answer the question, just kinda mentions what games were delayed, lists a few suggestions as to why, and then quotes some devs on it.
either the devs or publisher doesnt think its ready to ship.
obviously somethimes its for tactical reasons, not wanting to over shadow another game etc....
im sure some of you will come up with a few more "exciting" opinions though.
i swear i read about this maybe 2-3 times a week or every two weeks.... none the less i'm tired of these.
and there kind've slow IN THE HEAD ON HOW TO WORK ON A MACHINE.
BUT IT SHOWS WHO THE REAL GAME DEVELOPERS ARE
but question. there are literally 8 RECENT REVIEWS for rachet and clank that havent been calculated in metacritics.
WHY IS THAT?
...the games will be released on time. Always keep the example PS2 in mind. It had hardly any games, and the release of the real good games was pushed further and further back but now it has an armada of AAA games.