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30°

Is BLIZZARD Forgetting Their Fan Base?

Blizzard have been the connoisseurs of PC gaming for more than a decade now. They’ve made countless classics over the years and have always been counted as one of the best developers out there. And they’re probably the only developers who are PC-exclusive and still minting money; anyone who knows how much they make from World of Warcraft will know that what i just said, is an obvious understatement. They must have made enough money by now to start their own country. And they don’t need to go out of their way to make this happen. They release one game in 3-4 years and still make more than most development teams shelling out 2 games in a year. It is this money that seems to be getting over their heads

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XeoZin4625d ago (Edited 4625d ago )

Blizzard started on consoles.. lost vikings, rock n roll racing and blackthorne.

+ i played diablo on playstation 1, and there was sc on was it gamecube?

Thats not pc exclusive..

led10904625d ago (Edited 4625d ago )

Maybe the author is just trying to imply what they are currently.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

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80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

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shaenoide2d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos2d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb1d 21h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly1d 18h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6381d 16h ago

Indie devs dont make multiplayer games?

Si-Fly1d 14h ago

Read the article dude 👍🏻

Flewid6381d 13h ago

Read the article. Same question.

60°

Nordic Game has just revealed the winners of Nordic Game Awards 2024

"Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 23, during NG24 Spring and streamed live from Slagthuset in Malmö, Sweden." - Nordic Game.

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