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50°

Bungie's Weinland and Cowan to keynote Game Design Expo

Halo 3 may be a distant memory as gamers' collective eyes and thumbs have since moved on to other things, but this hasn't stopped organizers of Vancouver's Game Design Expo 2008 to invite representatives from developer Bungie to take the stage and wax poetic about their FPS darling. The event will take place at the Vancouver Film School, and will also include talks led by designers, producers, and CEOs from such companies as Activision, BioWare, Eidos, EA, and Stormfront Studios. Tickets for the Game Design Expo 2008, which runs from January 19-20, go on sale November 21.

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dev channel too ?
Rowland6041d ago WhoDisagree(0)Agree(0)
cherdman6041d ago

"Halo 3 may be a distant memory as gamers' collective eyes and thumbs have since moved on to other things..."

Nice little jab at Halo buddy. I'll let you in on a little-known Halo secret: 1 million unique users a day on average.

JHFKDFNFGJKFHDKF6041d ago

actually no; im still playing Halo 3. Call of Duty isnt my thing.

80°

The INDIE Live Expo 2024 event showcased +150 Games during its Saturday broadcast

"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.

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Community11h ago
TGG_overlord8h ago

Very much so, there should be something in there for everyone to enjoy for sure.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

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Community2d ago
80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

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Community2d ago
shaenoide2d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos2d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb2d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly2d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6382d ago

Indie devs dont make multiplayer games?

Si-Fly2d ago

Read the article dude 👍🏻

Flewid6382d ago

Read the article. Same question.