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180°

Jurassic Park: The Game gets release date

Jurassic Park: The Game will be released worldwide on November 15th for PC, and on the same day for Xbox 360 and PlayStation 3 in North America, developer Telltale has told GamerZines.

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50°

The Best Telltale Games: Top 5

Telltale Games have given gamers a massive library of narrative driven games. In this article, Power Up Gaming presents you some of the best Telltale Games of all time!

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site name in title is only for reviews and previews to differentiate what would be many similar titles. please remove
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70°

Telltale Games Confirms Layoffs; All Projects Still in Production

Today Telltale Series has confirmed to TechRaptor that it has laid off a number of employees, while the games currently in development remain in the pipeline for the time being.

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mooreneco21217d ago

Sadly, this is Deja vu, with Telltale going through this type of thing before in 2018 - thoughts are with those affected. Games companies and all sectors always follow each other, with the bad press reducing as each new announcement is made - sad times we live in.

190°

How Supermassive Games Is Repeating Telltale's Mistakes

Supermassive Games has failed to innovate since its breakout hit Until Dawn and its games are getting more stale, something that sadly echoes Telltale Games' downfall.

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ApocalypseShadow686d ago (Edited 686d ago )

Trash article. More jaded commentary from individuals that play so much of something, they get pulled out of the very thing they liked before. Or think everyone is as jaded as them with the genre. Thing is, the developer wouldn't be making these games if they didn't think there was an audience. And, they are not in financial trouble as Tell Tale was. Try again.

Critiquing is fine as we want developers like Super Massive to stay the course of making good games. Especially after rushing games out too quickly after their break out hit. But to go on and say they are on a decline when the very game they just released was received well by the gaming community is jumping the gun. Not only that, but Until Dawn: Rush of Blood was a hit on PSVR fool. Not everyone gets nausea from VR.

Not only that, but the ignorant opinion that Quantic Dreams has declined when Detroit: Become Human is a great game for its genre, was received well by gamers and sold well, speaks volumes about this person's opinion.

plmkoh686d ago

Tell Tale's biggest mistake was attaching their works to huge existing IP that requires big royalties. They didn't invest in bringing new ways to interreact with their games or even improvements to graphics/mo-cap.

Supermassive is the complete opposite. Their games are completely original works, they own their own titles, there is a level of exploration in their games and the graphics continue to be worth a look.

Notellin686d ago

Agreed. This article is complete garbage. The games it compares The Quarry to are hardly competitors and nowhere in the league of the game.

Knushwood Butt685d ago

I need to play Rush of Blood again.

Bobertt686d ago (Edited 686d ago )

These type of games are about the choices and the story. Some of the later releases may have faltered in those areas making them not as good as the original. But i don't see how this author wants them to innovate. It just seems like the author wants to play a different genre. What they need to do is come up with better stories and choices.

SyntheticForm686d ago

Currently playing TQ and have no complaints. Really enjoying it. Hats off.

StarkR3ality686d ago

The reason that telltale fell into financial ruin was the amount of money they had to pay out for the big License fees. Batman, Borderlands, walking dead, they had to pay through the nose to get rights to use them. Supermassive don't have that problem, although I would love them to do a Nightmare on Elm street, Friday the 13th or Halloween game, the rights to those properties would likely be too much to warrant the cost.

MadLad685d ago

Dumb, uninformed take.
Telltale went under due to, mainly, piss poor management. They grew the team way too big, and took on way too many projects at one time; stretching the key talent far too thin.
Then constant crunch pushed much of said key talent to move onto other studios.
Tied into the fact they kept utilizing antiquated tech instead of moving onto a new, modern engine.

None of this applies to Supermassive, thus a pointless and uninformed article we have here.

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