Stephen Kelley of gamrFeed writes: "We have been told for years and years now that niche games (which usually mean games from Japan) do not sell in this current market. This has been, on countless occasions, the primary reason for the endless sequels, spin-offs, and clones that we see in place of refreshing new IPs. I have always held the opinion that, if given a fair shot, many of these games could sell very well if marketed well, courted to the press, and handled better than many games are handled."
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
Deadly Premonition is a pretty weird game, but all of these absolute oddities are even weirder.
Paul writes: "Games can be many different things to different people. The subject of this Looking Back article is something a little different however, as it deals with infidelity and the fallout that comes the way of the straying main character. Intrigued? Well, come with me to the weird world of 2011’s Catherine!"
Glad to see the weird stuff selling well. I think it's a bit premature to call it a trend but Atlus is one of my favorite developers.
"Selling well" will depend on what scale you're using. I'd say Atlus is raking in a profit, however, which is always the real measuring stick.
Does seem to be doing well.
For Atlus, these sales numbers are great. It certainly also got a boost from the old adage of "sex sells". I'd be curious to see data on how many customers bought it for the game or for its risque image. Too bad that's probably impossible.
This doesn't prove that niche games sell on console, it prove games targeted toward pervs and under sexed adolescents sell to their target audience.