Catherine (Atlus, 2011) celebrates its 10th anniversary this week, so what better time to revisit it and explore just what makes it such a memorable and great game?
You play as Vincent, a guy in his 30s trying to navigate a path through his relationships and into his future. On the surface of it the game seems to be about the nature of commitment versus temptation, as communicated through Katherine and Catherine.
Is that really what it's about, though? Is there more to Vincent's story than there initially seems and how does this extra depth play into Catherine's value as a videogame and a piece of social commentary?
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
Deadly Premonition is a pretty weird game, but all of these absolute oddities are even weirder.
Daily Video Game writes: "If you are a fan of games made and published by Japanese developers and publishers, Amazon is running a new sale that offers decent discounts on Japanese games across multiple gaming platforms!"
This one is easy. Inexperienced single men.
Not only is the story relatable to being a modern guy who has to decide whether to settle down, and with who, but the logic puzzle gameplay really clicks with me.
It sure as hell not the puzzle gaming... I mean, it's not that bad...Actually, a bit of fun... But absolutely not "great!"