470°

Nobody Wants to Work With LA Noire’s Developers, Boss In Buyout Talks

With Rockstar reluctant to publish LA Noire developers Team Bondi's next game, rumours are circulating that studio founder Brendan McNamara is in talks with George Miller's KMM studio, with the aim of being absorbed into the Mad Max and Happy Feet creators.

gamingdroid4683d ago

That is before your abusive work conditions. You will be his b!tch! :)

BlmThug4684d ago

When you said this i had Family Guy on my TV

BeOneWithTheGun4684d ago

"KMM studios is currently headed up by God of War 2 director Cory Barlog, who was working on a Mad Max game, to be designed in tandem with a new George Miller movie based in the Mad Max universe. At the moment, however, all of Miller's resources are being moved to Happy Feet 2 to meet an extremely strict deadline that many within Dr D believe the team can't make."

Umm, someone please tell me why someone would make a happy feet game over MAD FRICKING MAX?

scotchmouth4683d ago

Why would anyone think there is money to be made in a happy feet game.

"happy feet" lol

DeadlyFire4683d ago

Cuz you can make utter crap and the license will pay you anyway. That is why. Its just more funding for Mad Max if you ask me that isn't a bad thing.

malol4684d ago

i dont know what all this fuss is about
they seem like they are a really good developer
WTH is going on ??

can some one please till if they did something wrong ?

xtremexx4684d ago

apparently they had a fall out with rockstar, thats all i know, and now noone wants to work with them

DarkTower8054684d ago

TB complained about not getting paid overtime, and staffers not getting mentioned in the credits for LA Noire.

gcolley4683d ago

asshole boss. to sum it up in 2 words

modesign4684d ago

if the developers are great thats one thing, but if the developers are great and are douchebags then thats how you drive away business, it looks like this team was great and a bunch of douche bags.

manman64684d ago

The work condition that the employee went through. Plus some people wasn't credit for making the game.

Nitrowolf24684d ago (Edited 4684d ago )

From what i heard, Rockstar didn't like the development time for LA NOIR. Also they had Credit issues and conditions.
Rockstar a powerful company so that could have done damage to them

TheIneffableBob4684d ago

They may have talent but the work conditions are not great which consequently makes unhappy employees.

Organization XII4684d ago

They are Australians, what do you expect?

hatchimatchi4683d ago (Edited 4683d ago )

Let's see, LA Noire was in development for roughly 7 years. Brendan McNamara would make the team work 100 hour weeks, people tasked with doing multiple jobs, mcnamara being a raging asshole. All kinds of things.

No one wants to work for him, he's an ego maniac that has a chip on his shoulder (the getaway was supposed to blow GTA out of the water and it failed). Mismanagement can turn the easiest task into a headache of epic proportions.

ngecenk4683d ago

probably because they does not have career link on their website! i'm dying to work with these guys, but cant find any info about it from their 'ultimately simple' website. and apparently they put those info under contact.

t0mmyb0y4683d ago

There was an anonymous employee who talked about the working conditions while making LA Noire. It sounded terrible.

+ Show (6) more repliesLast reply 4683d ago
BubbleSniper4684d ago

sweatshop conditions @ the studio. nuff said

Eiffel4684d ago

Well, I know once I'm done with college. I don't want to work with Rockstar.

UnwanteDreamz4683d ago

Take more reading comprehension before you leave. R* didn't do anything wrong.

Eiffel4683d ago

Keep telling yourself that, this isn't the first time we've heard issues like this from Rockstar. Rockstar San Diego developers were working hours to the bone 12 hours to more, the wives of these developers filed lawsuits against Rockstar. 100 work hours is over kill, yes they did wrong. Do some research.

Show all comments (43)
310°

Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas

Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.

Profchaos55d ago

This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.

And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened

isarai55d ago (Edited 55d ago )

It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games

Skuletor54d ago

Lol, I remember those. I vaguely remember dying from one crashing into my car once too.

60°

Video Game Leaks Suck For Everyone, Gamers Included

Ahmed from eXputer writes "Video game leaks have become a major cause of concern for Triple-A studios, as they're becoming increasingly malicious and dangerous."