Japanese publisher grows internal development resource with Banpresto solely focusing on amusements.
As part of a large corporate restructuring announced today, Bandai Namco will absorb the game development efforts of its wholly-owned Banpresto subsidiary into its own games division.
While Banpresto might not be a huge name overseas, the company has some of the best selling franchises in the Japanese marketplace including the Super Robot Taisen series, in which over 33 titles have been developed.
Banpresto's activities have been largely split between creating games for home consoles and developing amusement machines. The game division will be incorporated into Bandai Namco's own game development section, a response the company says has come about due to the rapidly changing nature of the games marketplace.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
"Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 23, during NG24 Spring and streamed live from Slagthuset in Malmö, Sweden." - Nordic Game.
SWEET! now bing more SRW titles to NA!
Double Post FTW!
I want SRW on the PS3. That way, I can actually play the game on a tv without a modchip.