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50°

Bandai Namco bolsters dev capacity via Banpresto amalgamation

Japanese publisher grows internal development resource with Banpresto solely focusing on amusements.

As part of a large corporate restructuring announced today, Bandai Namco will absorb the game development efforts of its wholly-owned Banpresto subsidiary into its own games division.

While Banpresto might not be a huge name overseas, the company has some of the best selling franchises in the Japanese marketplace including the Super Robot Taisen series, in which over 33 titles have been developed.

Banpresto's activities have been largely split between creating games for home consoles and developing amusement machines. The game division will be incorporated into Bandai Namco's own game development section, a response the company says has come about due to the rapidly changing nature of the games marketplace.

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developmag.com
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Charlie26886046d ago

SWEET! now bing more SRW titles to NA!

Charlie26886046d ago (Edited 6046d ago )

Double Post FTW!

jackdoe6046d ago

I want SRW on the PS3. That way, I can actually play the game on a tv without a modchip.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

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Community1d 10h ago
80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

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Community1d 10h ago
shaenoide1d 7h ago

Easy not enough developpers to add content to the game (palworld)

Profchaos1d 7h ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb1d 3h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly1d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid63823h ago

Indie devs dont make multiplayer games?

Si-Fly21h ago

Read the article dude 👍🏻

Flewid63820h ago

Read the article. Same question.

60°

Nordic Game has just revealed the winners of Nordic Game Awards 2024

"Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 23, during NG24 Spring and streamed live from Slagthuset in Malmö, Sweden." - Nordic Game.

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Community3d ago