Brittany Vincent writes: "One of my favorite moments of the demo offered a sneak peek into how the player’s decisions — whether to stay faithful to Katherine, or to cheat with Catherine — would come into play. Players write text messages by cycling through predetermined sentences and creating a cohesive thought. If done correctly, I can see this being an effective means of controlling the story while still playing to the gamer’s individuality. I sifted through the demo’s boilerplate responses and was able to express my empathy for Katherine’s frustration while still remaining firm in my unwillingness to marry so soon."
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
Deadly Premonition is a pretty weird game, but all of these absolute oddities are even weirder.
Paul writes: "Games can be many different things to different people. The subject of this Looking Back article is something a little different however, as it deals with infidelity and the fallout that comes the way of the straying main character. Intrigued? Well, come with me to the weird world of 2011’s Catherine!"