You get one hour, five nights a week, to play the latest game you’ve bought. The game should take you X hours to play. Do you care what X is equal to?
XDefiant weapon XP and Battle Pass XP gains will be evaluated by the devs, and they will also look at every ability for balancing changes.
ScreenRant's Adam Blevins writes, "Cyberpunk 2077 is not afraid to put its players through some emotional pain with unexpected character deaths, but some hit harder than others."
ScreenRant's Ben Brosofsky writes, "There have been a lot of great co-op games over the years, and the best of the best cover a wide variety of genres while maintaining the fun."
It all depends if a game drags on and on or it's engaging all the way through.
I also don't mind short games as long as they have high replay value
Doesn't matter to me if it's long or short, as long as it's a GOOD game.
I would say that length/content is just as important as gameplay. I wouldn't get a game that's fun, but only 8 hours long with no replay value (at least on launch day). But at the same time, I wouldn't get a 50 hour game that's boring.
Don't know about you, but one of my favourite games of all time, Portal, took about 3 hours to complete, I don't really mind about how long a game is.
What a silly point of view, how can someone want shorter games when prices are on the up? I want bigger bang for my buck, i want devs to earn my money