100°

Long vs Short: The Tide Is Turning

You get one hour, five nights a week, to play the latest game you’ve bought. The game should take you X hours to play. Do you care what X is equal to?

Mutant-Spud4685d ago

It all depends if a game drags on and on or it's engaging all the way through.
I also don't mind short games as long as they have high replay value

come_at_me_bro4685d ago

Agreed. Context is really important here... it depends on the type of game and its execution. In this day in age, many people want their moneys worth so it's understandable to immediately go for the gut "longer = better" concept. I advocate artistic integrity and if a studio can develop a satisfying 5-10 hour experience if it fits their vision, I'm all for it. I don't mind shelling out $60 for something that feels like it deserved to be supported ( regardless of length), if that makes sense.

Unfortunately, 5-10 hour experiences these days tend to mean "you got screwed, so here's a tacked on multiplayer mode".

Urrakia344685d ago

Doesn't matter to me if it's long or short, as long as it's a GOOD game.

EmperorDalek4685d ago

I would say that length/content is just as important as gameplay. I wouldn't get a game that's fun, but only 8 hours long with no replay value (at least on launch day). But at the same time, I wouldn't get a 50 hour game that's boring.

TheOtherTheoG4685d ago

Don't know about you, but one of my favourite games of all time, Portal, took about 3 hours to complete, I don't really mind about how long a game is.

liquidhalos4685d ago

What a silly point of view, how can someone want shorter games when prices are on the up? I want bigger bang for my buck, i want devs to earn my money

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