Player Affinity's Ari Runanin Telle asks: "Duke Nukem Forever releases tomorrow, and the hype for it's debut is understandably high. This is a game that was announced in 1997, and is being released now in 2011, 14 years later. It's shifted companies, engines, and release dates with reckless abandon. As a result, it can be hard to know what to expect from this high profile shooter."
Duke Nukem Forever originally began its life as a sidescroller instead of a shooter back in 1996, and that canceled version has just been leaked.
Very cool, but i don't know how real this is... I'll check it out later to find out.
Duke Nukem Forever, the troubled FPS from Gearbox and 3D Realms, has been restored to more traditional 90s shooter thanks to a sweeping “remaster” mod
kinda of a misleading title.
Mod features:
Sprinting removed and faster player movement
Jump height increased
Swim speed is much faster
Player can now hold breath underwater for 45 seconds instead of 15
Weapon rebalance and screen shake when shooting removed
2/4 weapon limit completelly removed
Quicksaves (F5 by default)
Depth of Field removed and new post processing effects
Driving sections are now in first person perspective
yw.
Duke Nukem Forever, the infamous and controversial FPS from 3D Realms, apparently looked much better before launch, as modders discover various cut features
Wow, that advanced lighting makes a huge difference to the visuals. I get that Gearbox tried to slap everything together and release a finished product. But it seems like they cut out a lot of content that would have made the experience more enjoyable. That's a shame.
Hasn't it already not?
With a longer developing time than Too Human and with worse graphics to boot, If the gameplay isn't one of the best in it's genre, it will probably sell moderately well, but be an overall flop.
That being said, I wish the best.