220°

Looking Back: Duke Nukem Forever

Take a look back at Duke Nukem Forever, and why you should maybe give it a second chance!

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thegeekgetaway.com
Snookies121136d ago (Edited 1136d ago )

I really enjoyed it, although I never did finish it. I didn't understand why so many people were trashing it. Sure, the gameplay wasn't revolutionary or anything. But it retained a lot of that Duke charm that I've come to love since the early days of gaming.

MadLad1136d ago

I don't know. I'm not against janky games. I'm a big fan of Eastern European rpgs like those from Piranha Bytes and Spiders. I've enjoyed fps like Legendary and those of that vein.

While I didn't hate Forever like many did, the game had a whole lot of faults, and not just its lack of polish.

darthv721136d ago

I too found it enjoyable but then again I was a fan of the original Duke 3D on PC. I think most of the hate was all that time in development hell and it emerged as it did. They tried, they really tried with what they had to work with and it ended up being a decent game but nowhere up to par with all the other offerings at the time. That game, exactly like it is, had it released 3-4 years sooner then it prob would have fared better in terms of critical response.

Duke191136d ago

Duke should have ended at Duke Nukem 3D.

masterfox1136d ago (Edited 1136d ago )

Really fun game with lots of glitches but still very fun, that slapping level was ridiculous
Just a few will understand it , because it was so wrong yet so right XD

Would love to see a remake with lots of physics lol

IMissJimRyan1136d ago

The game was a good Duke Nukem. The same kind of immature humor, gameplay and plots from average to bad. The blame for perception is not Forever's. People need to reevaluate the perception about the series, which had just one good game among all the releases and a lot of people made the exception rule.

M_Prime1136d ago

This was the WORST game I have ever played in my life. I bought it day 1 and traded it in day 2. I had it on the 360 and the first level showed promise but as you went further into the game, there was more and more missing and not working. There was 1 boss fight that the draw distance was so bad if I walked too far away from the boss it would disappear but could still shoot at me and hurt me and all I was able to see was the walls to the sides and the skybox ahead of me. SO SO BAD. I finished the game and I had no desire to keep playing it, even tried online but it was lame. DUKE 3D was great, ran good on most PCs, had interesting levels and was in some ways ground breaking. DUKE FOREVER was in so much development hell that at the end they just wanted to release this and be done with it. Gearbox (i think it was gearbox) polished up the first level and a few parts of the next few levels but as you got to the end you can see that they either gave up or expected the player to give up and never make it that far.

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50°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

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windowscentral.com
LucasRuinedChildhood19m ago(Edited 13m ago)

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

TheLigX5m ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

270°

Batman: Arkham Shadow - Official Teaser Trailer

Watch the Batman: Arkham Shadow teaser trailer for the next game in the Batman: Arkham franchise, releasing exclusively on the Meta Quest 3 in late 2024.Evil stalks the streets. Gotham City is in danger. And you’re the only one who can save it. Check out the teaser for the upcoming Batman VR game.Tune into Summer Game Fest 2024 on June 7 at 2pm PT/ 5pm ET/ 10pm BST/ June 8 at 7am AEST for the official Batman: Arkham Shadow world premiere reveal from Camouflaj and Oculus Studios, in partnership with Warner Bros. Interactive Entertainment and DC.

Petebloodyonion14h ago

Nice to see some VR games following Batman Arkham!
Was a huge fan of Batman Vr on PSVR :)

Cacabunga5h ago

Quest 3 only is a letdown.. need to see what the experience will be like.

Looks like Ratcatcher will be the main villain in this game.. you gotta love thos rat waves in VR. Was already too much with A Plague Tale Requiem…

Also gives hope WB is not giving up on Arkham series.. hopefully a Rocksteady full blown Batman game after the suicide mission they just got..

Petebloodyonion1h ago(Edited 1h ago)

I would not be surprised if a PSVR2 version is announced after.
If there's none, It would mean that devs truly believe that PSVR2 is dead.

And really loved Plague tale Requiem (feel bad about the ending)

shinoff218311h ago

Shame that something like this won't be on psvr2. Sony really has to step up on this front. There's a bunch of neat and nifty games out there for it. I'll end up getting one once I get caught up buying all the rpgs I've missed these last few years. Anyway I can't justify spending money on this with only a couple major vr titles. Re4 doesn't cut it for me since I was never a huge fan of the game. To see this batman as an exclusive, unless I'm wrong. Sony gotta pump something up

Toecutter001h ago(Edited 59m ago)

What if Gotham Knights was a direct sequel to the Arkhamverse and was a battle for the cowl storyline, but the the traditional fighting mechanics while still being coop optional? What if SSKTJL wasn't set in the Arkhamverse and a wholey elseworlds story? What if this new batman game wasn't just VR cobblygook?

140°

Keoken Interactive lays off majority of team after failing to find funding at GDC

Deliver Us Mars developer Keoken Interactive has laid off the majority of its staff after struggling to secure funding …

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gamesindustry.biz
mastershredder13h ago

The industry model and standards and who's in place to approve/disapprove have changed ^ what Keoken is feeling now is much like the Mobile burst 15 years ago. Expect more to come out of your own finances. Investors are treating games like movies and now (thank$ a lot for involving yourself hollywood) only the big (and money blind) investors get involved, effectively killing a lot of content that would come out with proper non-gate-kept and/or with incentivized funding.

Markdn13h ago

And when you only make a fraction of your games worth on gamepass you suffer

Tacoboto10h ago

Palworld and Manor Lords are so suffering.

RiseNShine1h ago(Edited 1h ago)

Sorry but i couldn't care less, Deliver us Mars was as woke game as they come, climate change disaster, all female cast plus only a comic relief indian guy (it takes only 5 minutes into the game for the main female character to say how smart she is compared to the guy), evil white guys, ugly females, then add generic gameplay and puzzles (how many times do you have to cut things with a laser for gods sake), you can't change anything in how the events develop so 0 agency in the story, sub par graphics even while using UE4. So well, go woke go broke, that's how it works.