Tomorrow is a huge day for anyone waiting for Duke Nukem Forever, especially if they’ve been waiting since it was announced back on April 28, 1997.
A lot has changed in the world since 3D Realms had made the infamous revealing of Duke Nukem Forever, and after the jump, we put some facts together as to what has.
For instance, did you know there are more than a billion more people living today, then in 1997?
Duke Nukem Forever originally began its life as a sidescroller instead of a shooter back in 1996, and that canceled version has just been leaked.
Very cool, but i don't know how real this is... I'll check it out later to find out.
Duke Nukem Forever, the troubled FPS from Gearbox and 3D Realms, has been restored to more traditional 90s shooter thanks to a sweeping “remaster” mod
kinda of a misleading title.
Mod features:
Sprinting removed and faster player movement
Jump height increased
Swim speed is much faster
Player can now hold breath underwater for 45 seconds instead of 15
Weapon rebalance and screen shake when shooting removed
2/4 weapon limit completelly removed
Quicksaves (F5 by default)
Depth of Field removed and new post processing effects
Driving sections are now in first person perspective
yw.
Duke Nukem Forever, the infamous and controversial FPS from 3D Realms, apparently looked much better before launch, as modders discover various cut features
Wow, that advanced lighting makes a huge difference to the visuals. I get that Gearbox tried to slap everything together and release a finished product. But it seems like they cut out a lot of content that would have made the experience more enjoyable. That's a shame.
That is quite an interesting piece of writing
I thought so too. Sadly I remember when the game was revealed... Am I that old?
"-Justin Bieber was only 3 years-old and had no musical impact. The world was in a better place."
I lol'd
Fucking brilliant article. I think no matter how hard I try I simply can't shake the idea that 3D realms must have been such a bunch of fucking monkeys to take nearly fifteen years to make a 10 hour long game.
That's 1.2 years, or 14.4 months to develop every hour in the game.
It takes the human body nine months to take a single cell and make a God Damned human being out of it.
No matter how much I tell myself that "making games are hard" and "they were just striving for perfection" the simple truth is a fifteen year dev cycle has NEVER occurred before in gaming, and for a reason as well. I refuse to believe that valve, id, or GSC gameworld don't strive for perfection either.
Nine years ago DNF should have been released, and it wasn't. We could have all joked about it's ridiculously long five year dev cycle but we didn't. DNF should have been a staple of my CHILDHOOD, but it's not. And no matter how hard I try to be nice about it all I can think is "Fucking hell 3D realms, are you serious!??"
In the space between that stupid weight lifting teaser a few years back and it's release they changed it's damned engine again for that matter! From id tech 4 to unreal 3. It's like they never learned!