30°

Diehard GameFAN: Deathsmiles IIX Review

A little less than a year ago, Deathsmiles found its way to the US, courtesy of publisher Aksys, but the truth is that the developer of the game, Cave, has been experimenting with US releases for some time before and after this release. As noted in the review of the original game, Cave released Mushihime-sama Futari, another shooter of theirs, with no region coding, presumably to see what sort of market existed outside of Japan for their titles. Between the results of this experiment and their deal with Aksys to bring Deathsmiles stateside, Cave must have seen some favorable results, as they decided to cut out the middleman and start publishing games on the US XBLA service. Late last year, Cave brought us an XBLA release of their arcade classic Guwange, and just a couple of weeks ago they released puzzle platformer Nin2-Jump to the service. Well, they’ve apparently decided to start bringing out the heavy hitters on the service, as they’ve just recently released the sequel to Deathsmiles on the “Games on Demand” side of XBLA, with the creative name of Deathsmiles IIX,

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diehardgamefan.com
40°

Cave’s Collection Of Shooting Games Now In A 7 Disc Xbox 360 Bundle

Cave has a mega collection of shooting games according to Amazon Japan, which is taking reservations for the Cave Shooting Collection. This bundle includes 10 games plus downloadable content on seven DVDs.

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siliconera.com
80°

What's In a Shooter? Just Ask Cave

Prima Games looks at the best from the hardcore "shmup" developer.

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primagames.com
Tzuno4233d ago (Edited 4233d ago )

ahem. well... is a game where we throw millions beans at once towards you and you need to dodge them all. in short a mess because i don't see where i am going all i see are hundred of colors messed up all over the screen.

150°

UFO Interactive producer talks Elminage, Way of the Samurai, Raiden, Shmups, and Localization

UFO's Andrew Wang on game selection: "We would like to bring out good games, but in the end, we would like to stay in business, so we would like to see [if there is value in] the game - how easily marketable the particular title is, and how much of an audience there is for that type of game. So we take into consideration a lot of different factors and of course we want a fun game - a good title for people to enjoy."

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otakuxgamer.com
knifefight4643d ago

Pretty dodgey on the Elminage question, which basically means "no, we're not bringing that over."

Can't blame him. It'd sell like 19 copies nationwide =/
(One of them would be to me.)