Morality has become the gaming theme of this generation. Black, and White, Good vs. Evil with some choices doing nothing to impact the long term plot. Gamers have experienced morality in games such as Fallout 3, Mass Effect, GTA IV, Bioshock as well as several others. Goozernation takes a look at the bigger questions and asks is morality really needed? Why do gamers always have to make a choice with consequences?
The game looks too clean without it.
i dont. it hurts my eyes. but im fairly ssensitive when it comes to that sort of stuff.
Amazon has announced its gaming lineup for May 2024 and it is one of the better months especially if you are an Amazon Prime subscriber.
I have Amazon Prime hardly ever use it and these games will not make me jump back to Prime.
Only use Prime for discounts on shipping.
Amazon
Games line-up looks Highly Promising.
Yeah if you Never played those games before.
or you just started gaming for the First time in your life it would seem "Promising "
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
i like morality choices in games. its gives me replay value, choice, decision and non linearity. its not like its needed in every single game but i enjoy games with a morality system in place. for me its not necessarily about being good or bad in the game but making choices with different outcomes and open ended decisions. it also gives me replay value, going through taking different routes and scenarios.
i can definitely see how someone would want a more linear, straight forward story though. i would imagine some gamers dont want to go back replaying a 30+ hour game just to make a different choice. like i said, i enjoy going back and doing 2 full playthroughs for both or multiple choices so i welcome the system.
It makes the game more fun....Fallout 3 is a textbook example.
It's a nice little touch but it's never handled realistically. Making the good or bad choice is always so obvious. Wish there was a game that blurred the line a little.
What about games where morality is present but doesn't matter that much, say Bioshock?
i prefer the subtlety of bioshock when it comes to morality, it's controlled but you still feel like you've made the decisions yourself.